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AGP Texture acceleration unavalible

gxsaurav

Member
Looking at a friends PC, I don't know how, but the AGP texture acceleration is unavalable in dxdiag dialog, he is working on onboard intel extreme graphics, I reinstalled the motherboard drivers, directx 9b &video drivers but no use, will by reinstalling windows it will work, AGP is set to primary video in BIOS WITH 64 MB frme buffer
 
Usually, installing the mobo chipset drivers fixes that, but you've already tried that. Are you sure you installed all of the Intel drivers?
 
the intel extreme graphics are pretty poor for games, I would suggest getting the newest revision from www.intel.com and trying that.

Make sure also to install Direct x 9.0b 🙂
 
Originally posted by: gxsaurav
plz need help. insted of Max Payne 2, NFS Underground, UT2003 & Halo are working

Umm, he's going to need something like a 9600Pro or better in order to play those games. Onboard graphics are slow and don't supoort high resolutions well.
 
Originally posted by: gxsaurav
he is working on onboard intel extreme graphics,

There's your problem. Tell him to buy a video card if he wants to play games. Intel extreme graphics gives slideshows of games. It doesn't play them. 😉
 
Currently using a Dell L667r here at work. It's a crappy 810E chipset board with Intel integrated graphics.

They are AGP graphics, and AGP texture acceleration is listed as available in DX9.0b and it passes all the tests.

But yes, they are pretty crappy for games. 😀
 
He don't play games, he is using Intel 845GEBV2 motherboard onboard graphics

The problem is sloved, I mailed Intel Tech Support & they sended me the reply, it says that there are new algorithem to handle AGP memory & Local memory, which windows xp without SP2 dosen't understands, I revarted back to 13.x drivers & it worked normal, in the new 14.5 availiable at intel site it was again disabled, but no problem as now it handles no AGP memory but all local memory. Wih SP2 RC2 the problem was again solved with 14.5 drivers

DAM Shared RAM based graphics cards are crap
 
On-board graphics chips tend to disable AGP texture acceleration as they use system RAM anyway. Why go via the AGP bus then back again, when you could take a shorter faster route?

I think thats why its disabled.
 
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