Through my recent transition from a Radeon VE to nVidia GF2Ti I came up with some questions regarding video terms and characteristics that I think many would like to learn about...
First is about AGP side band adressing that my twice powered GF2 doesn't support as reported by Sandra...What does it serve in general regarding 3D performance? When is it enabled and what's better to be in a 3D card? On or Off??
In addition I discovered while running 3D Winmark2001 that I can have only 24bit z buffer selection and not 32 like my ....crippled VE had-strange again thinking the performance rating of the two cards...Another experienced member told me that the GF2Ti supports 32bit but it comes from 24bit z-buffer plus 8bit stencil. Any simpler explanation on that? Is this combination more efficient or the clear 32bit zbp of the Radeon is considered a better feature in terms of real life visual quality?
Thanx in advance for anyone who will take some time to answer me!
First is about AGP side band adressing that my twice powered GF2 doesn't support as reported by Sandra...What does it serve in general regarding 3D performance? When is it enabled and what's better to be in a 3D card? On or Off??
In addition I discovered while running 3D Winmark2001 that I can have only 24bit z buffer selection and not 32 like my ....crippled VE had-strange again thinking the performance rating of the two cards...Another experienced member told me that the GF2Ti supports 32bit but it comes from 24bit z-buffer plus 8bit stencil. Any simpler explanation on that? Is this combination more efficient or the clear 32bit zbp of the Radeon is considered a better feature in terms of real life visual quality?
Thanx in advance for anyone who will take some time to answer me!