No, it's not totally like that, but the faster timings available would speed transaction and throughput times.
Maybe I?m scattered these last couple of posts?..
The GART (located in system memory) has to translate all the memory pages that are allocated during AGP memory initialization. These are set up as 4k non-contiguous memory, and the GART has a job to make it appear to be contiguous. It does this using a remapping table, and translates virtual addresses into physical addresses. It is not fast, and in comparison to VRAM operations, it is slow. Also, the larger the GART, the more time it takes to reference. The Aperture is a block of reserved and contiguous memory space located above the top of the memory (by specs). It is used like system memory, and it?s where the virtual addresses are translated into physical addresses. These addresses are then used to access the AGP memory, the frame buffer, and main memory. This information is not stored here, just translated, sent out. Access to the AGP memory and graphics controller is through this reserved amount of system memory.
In games with large textures, the throughput will always be faster with a higher AGP bus. Notice I said throughput, not caching. The latency of the AGP request will be reduced, and the fewer AGP requests per MB help out as well. Smaller textures need faster latencies, which are also helped by an elevated system bus.
As you see, the aperture is just working space, not storage space, so the speed off operations as well as the number of operations allowed to take place in system memory should be considered when setting the Aperture size. Fewer operations, done faster are always a good thing. You want the fastest operations, with the highest throughput, not just the highest bandwidth.
In system RAM, faster timings at any set frequency always yield better FPS than slower RAM timings because it is able to perform the action faster.. In AGP usage, the faster the timings and throughput (and not just bandwidth), the better the FPS as well. Limiting available bandwidth to prevent system management is mostly good, because Windows (notably XP), has a mind of it?s own as far as settings are concerned, and often does things that are not in the best interests of overclocked busses.
I kinda wandered here, so sorry.