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AGP Aperture setting?

If i'm not mistaken it has to do with the memory of your gpu.
So if your gpu has 64mb you should set it to 64 or more.
But wait for more feedback to be sure
 
The common settings are 64mb or 128mb,with 512mb of ram using the 128mb AGP setting will be fine.
 
Originally posted by: WinkOsmosis
It's the amount of your RAM your video card can use. Set it to 128 or 256.


Outside of gaming, would your video card use 128megs of memory for viewing pictures and general applications?

 
Originally posted by: WinkOsmosis
It's the amount of your RAM your video card can use. Set it to 128 or 256.

The AGP Aperture is not the amount of RAM on your video card. It is the amount of system RAM that you want to devote to storing graphics data. 128MB should be enough.

 
Set it as small as possible, even if this means setting it to 0. You DON'T BENEFIT FROM IT AT ALL unless you are using a video card with less than 16MB. The only affect your AGP aperture really has in practice is it takes up part of the 976MB of virtual address space which Windows uses for kernel space & disk cache.

Keeping textures on the video card is always much faster than keeping them in system RAM and sending them through the AGP bus. There are ZERO games which use more memory for textures than fits on the minimum required card because it would make the games unplayably slow.

Edit: Link
 
Originally posted by: sellmen
Originally posted by: WinkOsmosis
It's the amount of your RAM your video card can use. Set it to 128 or 256.

The AGP Aperture is not the amount of RAM on your video card. It is the amount of system RAM that you want to devote to storing graphics data. 128MB should be enough.

That's what I said.
 
Originally posted by: glugglug
Set it as small as possible, even if this means setting it to 0. You DON'T BENEFIT FROM IT AT ALL unless you are using a video card with less than 16MB. The only affect your AGP aperture really has in practice is it takes up part of the 976MB of virtual address space which Windows uses for kernel space & disk cache.

Keeping textures on the video card is always much faster than keeping them in system RAM and sending them through the AGP bus. There are ZERO games which use more memory for textures than fits on the minimum required card because it would make the games unplayably slow.

Edit: Link

i dunno about 0 but i wouldn't go lower than 32.
 
From what I understand, it is the amount of system memory your video card can use AFTER the onboard video memory runs out... I have a 128M GF4 TI and 512 system, so I keep it at 64M just in case it needs some system memory to use.
 
I would not recommend setting it below 32Megs because some chipsets will disable AGP features at low levels. This setting only means what memory is allowed to be used for swapping with the system memory, it doesn't mean that it will use it more often if you have a larger AGP aperture. It's best to leave it at the default which is usually 64Megs and only tweak it if you're having problems as setting it too low can cause issues with newer games and setting it too high can cause problems with older games.
 
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