yes i am completely serious.Originally posted by: chinkgai
Originally posted by: THUGSROOK
64mb
i hope ur not serious
Originally posted by: THUGSROOK
yes i am completely serious.Originally posted by: chinkgai
Originally posted by: THUGSROOK
64mb
i hope ur not serious
dont you guys know what the AGP aperture does?
its overflow space for textures that wont fit in the cards memory. with more memory on the card ~ less AGP aperture is needed.
also ~ the agp aperture takes up space in your systems memory, meaning less system memory for the game/app.
feel free to run your own tests![]()
Originally posted by: CalvinHobbes
http://www.ocfaq.com/article.p...verclocking/vidcard/43
Originally posted by: Gamingphreek
It only takes it when it needs it. It is still free RAM when you have Video Memory. It is when you run out that that takes effect, personally i would rather use slower memory than have the game like freeze while things are processed by processor and loaaded/deleted from the VRAM. I would set it to 128mb for normal use. Games such as HL2, DIII, and Far Cry i would set to 256mb regardless.
-Kevin
Originally posted by: 302efi
Originally posted by: CalvinHobbes
http://www.ocfaq.com/article.p...verclocking/vidcard/43
Good Link!!!!!
Please note that the AGP aperture is merely address space, not actual physical memory in use. Although it is very common to hear people recommending that the AGP aperture size should be half the size of system memory, that is wrong!
The requirement for AGP memory space shrinks as the graphics card's local memory increases in size. This is because the graphics card will have more local memory to dedicate to texture storage. So, if you upgrade to a graphics card with more memory, you shouldn't be "deceived" into thinking that you will need even more AGP memory! On the contrary, a smaller AGP memory space will be required.
It is recommended that you keep the AGP aperture around 64MB to 128MB in size, even if your graphics card has a lot of onboard memory. This allows flexibility in the event that you actually need extra memory for texture storage. It will also keep the GART (Graphics Address Relocation Table) within a reasonable size