In 2 years, Arapahoe will replace come in and will the the successor to PCI. Up to 2.1GB/s of bandwidth should keep that monster running for a long time..
To Mitzi, AGP speeds generally affect your worse case geometry rate.. so it doesn't show up so much..
Point in case..
How much of your unreal tournament games are spent under 60FPS? Maybe 5%. How much does super fast AGP speeds help? A whole lot!
Thus, AGP4X/8X can make a huge difference in worst case situations.
AGP is responsible for transfering textures that dont fit on the onboard memory *aswell* as geometry data .
During intense scenes, you might have 10 guys with different textures, 4 or 5 enviornment textures, and about 100,000 polygons.
That's an awful lot of data getting shoved up the AGP bus.
AGP4X is seriously getting pushed with the latest games..
AGP8X will keep AGP alive a little while longer..
Hopefully someday Arapehoe (PCI 3.0), being a serial interface, with a point to point hub, will allow SLi videocards again as well as external harddrives (Since there are only 10 or so pins, I believe, maybe only 8, the signal integrity is much better, less cross talk. It's like serial ATA vs standard ATA. )
After arapehoe comes out.. motherboard advertisers will have to advertise external PCI 3.0 slots.. lol..
And to Mitzi.. the reason why AGP4X/8X dont show up that much in benchmarks is because worst case scenarios are so rare..
An exception being CAD, in which AGP4X can lead up to a hundred percent increase over AGP2X.
Note:AGP feeds off the FSB, so the P4.. with 3.2GB/s is allowing the AGP slot to use up to 1.06GB/s of that bandwidth..
The AthlonXP is the same way, except it only has 2.1GB/s to share..
In any case, AGP8X should help worst case scenarios alot.. even if it won't do much for the 60FPS+ times..
Note:Read the FAQ's first. AndyHui has an FAQ on this!