I for one have been drooling at the mouth for nearly a year at the mention of a dedicated PPU. So what do we get with hardware physics simulation?
http://www.ageia.com/products/release_notes.html
This is the current version of Agiea's physX drivers. If you take the time to read it you will notice some misleading contradictions to http://physx.ageia.com/
+fluids (The maximum number of capsules, boxes, and are limited to 1024 in a scene.
+rigid body (There is a limit of 2048 D6 joints per scene, joint limits must be symetrical)
-soft body (nope)
-cloth (software only, no hardware support)
Algeia and Nvidia both bragged about their "boulder scenes" 50,000 and 15,000 respectively. This seems to have little bearing on what we can hope for from games. When a video cards states it can process 10M triangles per second that really offers so little information since there are so many other things a video card must do. Similarly, PPUs "boulders" seem to be the most basic performance measure when nothing else is running. Throwing in joints, fluids, etc... is much like turning on shaders, AA, AF, HDR all which drop overall performance.
I think the first generation of physics is pretty much going to be a one trick pony and not half of what these companies are claiming. So far no Vista or 64-bit support is is in the works but that can certainly change. The good news is Agiea continues to fix and update their drivers on a regular basis. No waiting 2 years for a driver fix (That means you Creative!).
As far as Nvidia and ATI the information is still very limited with no currently working solution. Nvidia seems to be at the largest disadvantage so far according to a few website articles.
My prediction is that Agiea will dominate the market early as they have many promising titles already lined up. The market will eventually move to a common API, which may take a few years, and Agiea will either come up with something incredible to stay in the propietary game or die the way 3dfx did only to have its remains sucked up by nvidia or ATI.
I would not be surprised to see future games supporting multiple physics renderers until one gains a dominating foothold. The promise of fully destructable environments is still a long way off, just more wooden crates and bright barrels.
That said I cant wait to see Ghost Recon PC in action. Agiea has set its release date for May same as Ghsot Recon. I can only guess that the launch delay has something to with the extra PPU action. Agiea must finally have something worth showing off because those cards have been done for months now.
Ill buy one if only to see it for myself but my expectation have been lowered.
http://www.ageia.com/products/release_notes.html
This is the current version of Agiea's physX drivers. If you take the time to read it you will notice some misleading contradictions to http://physx.ageia.com/
+fluids (The maximum number of capsules, boxes, and are limited to 1024 in a scene.
+rigid body (There is a limit of 2048 D6 joints per scene, joint limits must be symetrical)
-soft body (nope)
-cloth (software only, no hardware support)
Algeia and Nvidia both bragged about their "boulder scenes" 50,000 and 15,000 respectively. This seems to have little bearing on what we can hope for from games. When a video cards states it can process 10M triangles per second that really offers so little information since there are so many other things a video card must do. Similarly, PPUs "boulders" seem to be the most basic performance measure when nothing else is running. Throwing in joints, fluids, etc... is much like turning on shaders, AA, AF, HDR all which drop overall performance.
I think the first generation of physics is pretty much going to be a one trick pony and not half of what these companies are claiming. So far no Vista or 64-bit support is is in the works but that can certainly change. The good news is Agiea continues to fix and update their drivers on a regular basis. No waiting 2 years for a driver fix (That means you Creative!).
As far as Nvidia and ATI the information is still very limited with no currently working solution. Nvidia seems to be at the largest disadvantage so far according to a few website articles.
My prediction is that Agiea will dominate the market early as they have many promising titles already lined up. The market will eventually move to a common API, which may take a few years, and Agiea will either come up with something incredible to stay in the propietary game or die the way 3dfx did only to have its remains sucked up by nvidia or ATI.
I would not be surprised to see future games supporting multiple physics renderers until one gains a dominating foothold. The promise of fully destructable environments is still a long way off, just more wooden crates and bright barrels.
That said I cant wait to see Ghost Recon PC in action. Agiea has set its release date for May same as Ghsot Recon. I can only guess that the launch delay has something to with the extra PPU action. Agiea must finally have something worth showing off because those cards have been done for months now.
Ill buy one if only to see it for myself but my expectation have been lowered.
