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ageia physx ppu videos

Haven't seen them all yet, but it doesn't look like something a regular A64 and current gen GPU couldn't do.
 
You gotta remember, it's still way early to accurately gauge how the PPU's are gonna change gaming as we know it. Actual games in development now slated for release next year will no doubt be more impressive than these demos. This hardware won't even be available until 3Q/4Q and by then I'm sure programmers will be much more familiar with the ins and outs of this PPU.

Who knows if it will ultimately be underwhelming or overwhelming? I'm not going to base my decision this early in the game, on some early demos.

Time will tell I suppose. 🙂
 
And the GPU was just as underwhelming :disgust:

If GPUs are any indication, PPUs may become an integral part of the gaming experience in the near future...
 
All new technology considerations aside, that EOTS demo looks pretty cool.
 
Some of it looks impressive, but I'd rather have my CPU do that and save the $250.

I can see this becoming as important as the GPU. I'd still like to see cheaper cards to start with though.
 
how the hell will they make budget versions of thiss, will you have cards with less realistic physics and such ? this must be a coding hell for developers.
 
Originally posted by: boran
how the hell will they make budget versions of thiss, will you have cards with less realistic physics and such ? this must be a coding hell for developers.

Maybe, maybe not.
Blow up building -> PPU -> generate 100 bloocks of rubble and calc physics
Blow up building -> CPU -> generate 10 blocks of rubble with physics.

(Just a guess though, and I'm sure they will have thought of something, the PPU requires the Novodex SDK/physics engine in the game, instead of something like Havok, I would assume that it would be the physics engine which decides what to do with PPU vs CPU, but I would obviously be very wrong. It's not something they *won't* have considered though as a possible problem point)
 
sorry, but nothing in those demos isnt anything a current CPU cannot handle, paying $250 now for that physX PPU is a big waste of $ 250 imho
 
The same could be said about 3D graphics years ago. The point is to remove the load from the CPU so that it can do other things.

how the hell will they make budget versions of thiss, will you have cards with less realistic physics and such ? this must be a coding hell for developers.

That's what I've been wondering.
 
man...the big bang thing seems pretty cool...if devs can get to that level of detail...something like that on say...call of duty...sounds quite nice...

some of the other demos (just the videos, not of rocket) were semi lame, but whatever.....the side by side, although semi dramatized IMO, was a pretty cool comparison if they can pull it off.
 
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