I was really skeptical of the "3D" in the new Avatar flick, but was surprised to find that it wasn't shoved down my throat, and was much more subtle. It wasn't too distracting, and I thought it added to the movie, especially in the jungle scenes. (The lush vegetation scenes are spectacular. Perhaps Crysis 5 or 6 will look like that, hah.) I felt that the 3D really enhanced the movie, and that 3D has finally become something that could potentially be really cool for games.
Let's not start an Nvidia vs ATI thing here people. Check those green vs red emotions at the door. This is just about 3D, not about who has the tech to do it, or the license, etc.
Instead let's talk about how cool gaming could be if games started to use 3D in a much more subtle way, not as a marketing gimmick or as a main selling point of the game. I don't want "SUPER AWESOME 3D" as one of the selling points, because then it tends to be forced down your throat and much more overdone or overhyped. Hopefully game studios can start to incorporate 3D into games just as any other current graphical tool, the way there is bump-mapping, AA, AF, dynamic shadows, volumetric effects (rain/fog), etc, in games now. This also means that if you hated 3D no matter how well done, you could turn it off, just like any other option.
I believe 3D could be really neat if it were used as any another tool, and not as a marketing gimmick or a selling point. (NOW WITH SUPER AWESOME 3D! All your friends will be jealous, get this game now!)
I know we've been down the 3D road before, but after watching Avatar I feel like we're finally getting somewhere with the technology, and can use it to enhance our experiences, rather than having it shoved in our faces (literally).
Everyone remember how "Lens Flare" used to be the huge thing in games? And then came "Bloom" and "HDR lighting"... all those things were over-hyped and over-done when the technology first came out, but now the developers are using those tools much more effectively. I feel like we could almost there with 3D as well. Yes? No?
Let's not start an Nvidia vs ATI thing here people. Check those green vs red emotions at the door. This is just about 3D, not about who has the tech to do it, or the license, etc.
Instead let's talk about how cool gaming could be if games started to use 3D in a much more subtle way, not as a marketing gimmick or as a main selling point of the game. I don't want "SUPER AWESOME 3D" as one of the selling points, because then it tends to be forced down your throat and much more overdone or overhyped. Hopefully game studios can start to incorporate 3D into games just as any other current graphical tool, the way there is bump-mapping, AA, AF, dynamic shadows, volumetric effects (rain/fog), etc, in games now. This also means that if you hated 3D no matter how well done, you could turn it off, just like any other option.
I believe 3D could be really neat if it were used as any another tool, and not as a marketing gimmick or a selling point. (NOW WITH SUPER AWESOME 3D! All your friends will be jealous, get this game now!)
I know we've been down the 3D road before, but after watching Avatar I feel like we're finally getting somewhere with the technology, and can use it to enhance our experiences, rather than having it shoved in our faces (literally).
Everyone remember how "Lens Flare" used to be the huge thing in games? And then came "Bloom" and "HDR lighting"... all those things were over-hyped and over-done when the technology first came out, but now the developers are using those tools much more effectively. I feel like we could almost there with 3D as well. Yes? No?