af and aa /w 9700NP. Performance hit?

FFactory0x

Diamond Member
Aug 8, 2001
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What is the performance hit of having AA/AF on in games like Unreal 2 with max details at 1024x768. Right now im getting 30-100 mostley 40-80 range (lowers in huge outdoor areas)
 

stonecold3169

Platinum Member
Jan 30, 2001
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In my experiance with my 9700pro, AF has almost no impact, even at 16x. We're talking 5-10%, if that, so that is a must since it makes a huge difference in image quality. Can't believe I didn't get to use it before now. I'm floored.

AA has a bigger hit, at the higher settings you're talking anywhere from 10-50%, depending on resolution and the game. NEwer games that require more texture memory from the start obviously take a much bigger hit, I would believe that a new game like Unreal 2 or UT2003 would have a pretty decent hit. I leave my AA at 4x, and the hit stays low and the IQ stays high.
 

squidman

Senior member
May 2, 2003
643
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3dmark scores for ye:

no aa no af: 13950
2x aa: 12800
2x aa 2x af (at performance, not quality): 12100
2x aa 4x af (performance, the best setting. Excellent quality, no jaggies, crisp and stunna) 11250

I dont use 4x, or 6x aa: the performance hit is greater, yet, almost no difference between 2x. 2x removes all the jaggies quite well.
I stopped at 4x af, because higher, the performance hit is visible (Especially in Postal2, or U2 otdoors), yet the quality is awesome.

at 4x aa, and 16x af - is only needed for operation flashpoint, for as the quality of picture would be UBELIEVABLY AWESOME. Sides that - i dont need it. Also, enter the matrix suffers (the framerate) once the setting goes above 4x aa, and 4x af: yet the quality is the same.

Just make sure, u enable "performance" anisotropic filtering as opposed to quality. Image q is visually the same, yet the fps (ESPECIALLY in postal2) are higher.