- Mar 10, 2007
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https://kotaku.com/activision-patents-matchmaking-that-encourages-players-1819630937
I'm surprised this hasn't been mentioned here yet and I know Kotaku isn't a reliable place for news, but it's the first hit I got on Google when trying to find more information on this.
From what I understand, this would give Activision free reign to change their matchmaking systems into two groups: Those who have purchased microtransactions vs those who haven't. Their ultimate goal would be to either steamroll the other team with Pay-2-Win items in an effort to help persuade players to buy into microtransactions to help level the playing field; or just turn the game into a popularity contest to showcase the cosmetic items on a grander scale to influence microstransaction purchases.
So far, Activision has stated: "This was an exploratory patent filed in 2015 by an R&D team working independently from our game studios. It has not been implemented in-game."
Regardless of their stance, I'm mainly against microtransactions - even purely cosmetic ones. It feels like the developers don't see their customers as anything more than a bottomless wallet. For games like TF2 where the majority of the microtransactions were (haven't played in a few years) cosmetic only, it never bothered me; but as time went on and more and more people bought into the cosmetics, the developers let bugs and exploits fall to the wayside while they worked on churning out more hats. It left a bad taste in everyone's mouth when it became apparent the developers were more focused on the microtransactions than actually fixing some of the more glaring issues in their game (not specific to just TF2).
I'm surprised this hasn't been mentioned here yet and I know Kotaku isn't a reliable place for news, but it's the first hit I got on Google when trying to find more information on this.
From what I understand, this would give Activision free reign to change their matchmaking systems into two groups: Those who have purchased microtransactions vs those who haven't. Their ultimate goal would be to either steamroll the other team with Pay-2-Win items in an effort to help persuade players to buy into microtransactions to help level the playing field; or just turn the game into a popularity contest to showcase the cosmetic items on a grander scale to influence microstransaction purchases.
So far, Activision has stated: "This was an exploratory patent filed in 2015 by an R&D team working independently from our game studios. It has not been implemented in-game."
Regardless of their stance, I'm mainly against microtransactions - even purely cosmetic ones. It feels like the developers don't see their customers as anything more than a bottomless wallet. For games like TF2 where the majority of the microtransactions were (haven't played in a few years) cosmetic only, it never bothered me; but as time went on and more and more people bought into the cosmetics, the developers let bugs and exploits fall to the wayside while they worked on churning out more hats. It left a bad taste in everyone's mouth when it became apparent the developers were more focused on the microtransactions than actually fixing some of the more glaring issues in their game (not specific to just TF2).
