Originally posted by: Modular
Do you think 840x525 is the way I should go? That seems ridiculously low, but if it works and looks good, I should be pumping out the frames on my aging 6600gt.
Edit: I should add that I'm using the 94.24 drivers still as the newer 16x.xx's cause an overscan problem for me.
Also, when I have created the custom resolution, what resolution do I tell the games to run under? Will they display the custom one as an option?
840x525 is too low. I bet the 6600GT can do much better than that, depending on quality settings.
Here is what I suggest you try for gaming: Create and apply a 1228x768 custom resolution (proper 16:10 ratio of the monitor). Then start your game and choose 1024x768 resolution. If the game has a widescreen display option, choose this and the picture will be stretched to properly display on your monitor. (I am currently playing Tomb Raider Legend and it has this option)
With 1024x768 and a 6600GT, you should be able to select satisfying quality settings. My own preference is to turn on all the special effects (lighting, fog...), but not use AA+AF. You will see how far you can push things.
If your game doesn't have a widescreen option, you first have the choice of letting the monitor stretch the picture. Circles become ovals and people are flattened, but, depending on the game, you can get used to it.
Your other choice is to go into more advanced scaling settings in the NVidia Control Panel. Basically, you have the choice between Fill, Aspect and 1:1. This terminology may vary (sorry, I am not on my own computer now), but the effects are the following:
"Fill" the screen ignoring any aspect ratio differences between source and display. a 4:3 source would be stretched to fill the screen.(same as letting the monitor stretch)
?Aspect", to maintain whatever aspect ratio is used in the source, but interpolate the image to fill as much of the screen as possible. This will result in black borders along the right and left hand sides on a WS format screen displaying a 4:3 source such as 1024x768. If you can manage to set it, this is the best choice.
"1:1" used to literally only use the exact number of pixels specified in the source resolution. For instance a 1024 x 768 source resolution would be displayed on a 1680x1050 resolution monitor only using the pixels required and would not be interpolated or stretched. This would result in black borders on all sides of the image. This would be like using a smaller screen within the larger screen. For those wanting to run games at lower resolutions but without losing image quality through interpolation. You lose viewable screen size with this option.