According to torrentfreak, CD projekt is going to go RIAA on pirates

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Anarchist420

Diamond Member
Feb 13, 2010
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So . . . CDP should just make a product out of the goodness of their hearts, give it way for no charge, support it for no charge, patch it for no charge, etc. They put a lot of work into The Witcher and it shows, and they have every right to earn a profit on it. Buy the game.
They do have a right to earn a profit from it. I'm just saying they could create a type of drm that isn't invasive rather than bring lawsuits. But the patents are there and there is no doubt that they guarantee a profit. I m not saying cd project is the root of the problem, far from it. They at least do a good service for people rather than, say the mic, its just that I don't agree with their approach.
 

QaaQer

Junior Member
Nov 29, 2011
12
0
0
Get back to us when you created something and people are stealing it from you. I bet you'll be singing a different tune when it would comes directly out of your pocket then.


or howabout this:

Get back to us when you have worked hard to create something and people begin stealing it. And being able to feed, cloth, and house your children depends on you getting paid for your hard work. I bet you'll be singing a different tune when pirating is taking food out of the mouths of your children and your job is under threat.

I mean ffs, the vast majority of people who make games are not millionaires but are hard working (sometimes TOO hard working) normal people with bills and shit. I don't support SOPA, nor do I know what would be a good way to reduce pirating without Big Brother, but neither do I want to see working people loose their jobs because pirates' actions have no consequences. Sending shake-down letters seems like a good way though, especially if it is somebody's parent who gets the letter.

Yeah, I know, stealing that Eagles song means nothing in the grand scheme (like they need more money), but stealing a PC only game does mean something. (and yes I know W2 is coming out on consoles, but it PC only at time of release).
 

thilanliyan

Lifer
Jun 21, 2005
12,085
2,281
126
I'm just saying they could create a type of drm that isn't invasive rather than bring lawsuits.

They ALREADY do that. It's just a simple cd key check. While that isn't effective at keeping pirates at bay, it doesn't inconvenience the paying public either, unlike UBI or EA for example. DRM can only do so much. If you want REALLY EFFECTIVE drm, it's going to be invasive most likely.
 

aigomorla

CPU, Cases&Cooling Mod PC Gaming Mod Elite Member
Super Moderator
Sep 28, 2005
21,131
3,667
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i can think of serveral games where i had to download a crack to play the game i bought.

Mass Effect, OMG idiots at EA, made that game so tough to play, that the best experience u got was from a cracked exe sorry to say, b4 they took off that login bs out for a single player game.

If the game doesnt work, and you paid for it, and the crack works to allow you to play the game you BOUGHT, i dont see the issue.

If you pirated the game... well... im not supporting you then, but for the many people who have had DRM nightmares with games not working, wouldnt you be allowed to class action counter sue the company backwards for a failed product which doesnt run the way even the game makers intended it to run?

im waiting for a gamer laywer to just get pissed at this big companies... start taking the 100,000 people who would sign his petition to SUE the crap of these companies who fail the game by adding stupid DRM which doesnt make it run in your system to begin with.

Anyhow this is just stupid:
"CD Projekt’s lawyers are also wrongfully accusing people who have never even heard of the game. "
^ Fail, Fail, and again Fail... lol..

Reminds of that one time EA said a IP belonging to a printer machine was pirating a software... that was pure comedy....
 
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Bateluer

Lifer
Jun 23, 2001
27,730
8
0
They do have a right to earn a profit from it. I'm just saying they could create a type of drm that isn't invasive rather than bring lawsuits. But the patents are there and there is no doubt that they guarantee a profit. I m not saying cd project is the root of the problem, far from it. They at least do a good service for people rather than, say the mic, its just that I don't agree with their approach.

How is the completely DRM free GoG version invasive? Heck TW2 is on sale for very low prices. If you pirate it, after CDP bends over backwards to give you an awesome game, you should have your balls cut off.
 

Childs

Lifer
Jul 9, 2000
11,313
7
81
There's never a reason to steal. There are excuses, but not rational reasons.

Thats what I was trying to say. There will always be a reason or excuse from a pirate. But it will always come down to they just dont want to pay.
 

Ns1

No Lifer
Jun 17, 2001
55,420
1,600
126
Pirates are the scum of the earth.

It's disgusting that a great game such as the Witcher 2 was pirated 4.5 million times when it didn't even sell a million copies. CDP doesn't deserve that.

Sorry, a developers job is to make games FOR THE PEOPLE. Getting paid should be considered a bonus
 

TakeNoPrisoners

Platinum Member
Jun 3, 2011
2,599
1
81
Sorry, a developers job is to make games FOR THE PEOPLE. Getting paid should be considered a bonus

Just like eating, sleeping, having a house is considered a bonus to living.

These people do this to get paid, not because of some fancy fruity "contributing to society" socialist junk.
 

Ns1

No Lifer
Jun 17, 2001
55,420
1,600
126
Just like eating, sleeping, having a house is considered a bonus to living.

These people do this to get paid, not because of some fancy fruity "contributing to society" socialist junk.

They are what's wrong with society. IP is so anti-American.



(I'm not serious)
 
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lothar

Diamond Member
Jan 5, 2000
6,674
7
76
CDP created an awesome game, supported it beyond what any other publisher has done in the past couple years, and sold it without an DRM at all through the online delivery system. If people pirated it after this, then the hammer should come down on them.

If the company that made the game wants to track and sue those who stole it, more power to them. I see no problem with this at all. This is good for those who purchase the game and don't have to deal with DRM, and for the company as they will get a little money back. I wonder how much they will actually make off the torrentors after the dust settles...

I don't see a problem with CD Projekt going after people. They make an effort to be very anti-DRM, that does NOT mean they are pro-piracy. By most warezer's own words there is absolutely no reason to pirate a CD Projekt game. So bring down the hammer.

Edit: Damn Bat, same phrase even, lol!

This is exactly why I support CDProjekt. I wish all software companies did this rather than use DRM that effects the paying customer. This way only the people who pirate their software are affected!

By the way, we already talked about this when the game was released earlier this year.

EDIT: Here is the last discussion on this: http://forums.anandtech.com/showthread.php?t=2165611&highlight=
These. All of it.
 

MagickMan

Diamond Member
Aug 11, 2008
7,460
3
76
Sorry, a developers job is to make games FOR THE PEOPLE. Getting paid should be considered a bonus

Yeah, f*ck those people. Who said they should be able to earn a living writing computer games? That's just bullsh*t. :colbert:
 

aigomorla

CPU, Cases&Cooling Mod PC Gaming Mod Elite Member
Super Moderator
Sep 28, 2005
21,131
3,667
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no i totally agree developers should get paid if they did a good job.

The problem is there is a large portion of the people they are feeding too, that want a free meal.

Well, that kills the developer, and giving free stuff doesnt keep food on the table, and a roof over your head.

But at the same time, a developer lacing there stuff with bad DRM's not making it useable, and then having the general public who did pay the developer to play the game NOT work... well do we honestly need to sit for that?

Does anyone like giving money to a large corporation on a failed or non working product in hopes it will work again soon?

The best ive had is a DEMO running flawlessly.. because of NO DRM's.. i buy the game.. and BAM.. FAIL... ERROR up the BUTT... ERROR again... BSOD....

:\

That sounds like my experience with UBISOFT.
 

Anarchist420

Diamond Member
Feb 13, 2010
8,645
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Maybe they don't need DRM or IP. They'd get more money from me if they were paid to distribute the media. I'd support that.

As for game developers, they could make a lot of money if they just got funding from people who were interested in the project. They then wouldn't need it. If I used it, I'd donate and if I was interested in a project, I'd pour some money into it. They would possibly make more money that way because the people who funded the projects would be satisfied with it because they'd be likely to demand that the game meet their expectations.

They could get paid by advertising other companies' products. That way, you don't need IP and it may even be undesirable. IP is for people who aren't creative enough to make a profit via natural means. The end user doesn't have to pay for the creator to make a profit. Hell, if I started a game company, I'd do what facebook did. I'd have the best, brightest, and most creative ad AND game creators. In fact, I advise all start up game companies to do that and just hope that that business model wouldn't be patented.

Sure, they wouldn't be guaranteed a fixed profit, but IP requires action on someone else's behalf.

There is the model I mentioned above. Feel free to criticize it, but it hasn't ever been tried by any game companies I know, so it could make them 10x what they make via IP for all we know.
 

Sho'Nuff

Diamond Member
Jul 12, 2007
6,211
121
106

PhatoseAlpha

Platinum Member
Apr 10, 2005
2,131
21
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Maybe they don't need DRM or IP. They'd get more money from me if they were paid to distribute the media. I'd support that.

As for game developers, they could make a lot of money if they just got funding from people who were interested in the project. They then wouldn't need it. If I used it, I'd donate and if I was interested in a project, I'd pour some money into it. They would possibly make more money that way because the people who funded the projects would be satisfied with it because they'd be likely to demand that the game meet their expectations.

They could get paid by advertising other companies' products. That way, you don't need IP and it may even be undesirable. IP is for people who aren't creative enough to make a profit via natural means. The end user doesn't have to pay for the creator to make a profit. Hell, if I started a game company, I'd do what facebook did. I'd have the best, brightest, and most creative ad AND game creators. In fact, I advise all start up game companies to do that and just hope that that business model wouldn't be patented.

Sure, they wouldn't be guaranteed a fixed profit, but IP requires action on someone else's behalf.

There is the model I mentioned above. Feel free to criticize it, but it hasn't ever been tried by any game companies I know, so it could make them 10x what they make via IP for all we know.

Anarchist420, Meet Farmville.

Congratulations. You've just killed gaming.
 

Nebor

Lifer
Jun 24, 2003
29,582
12
76
Maybe they don't need DRM or IP. They'd get more money from me if they were paid to distribute the media. I'd support that.

As for game developers, they could make a lot of money if they just got funding from people who were interested in the project. They then wouldn't need it. If I used it, I'd donate and if I was interested in a project, I'd pour some money into it. They would possibly make more money that way because the people who funded the projects would be satisfied with it because they'd be likely to demand that the game meet their expectations.

They could get paid by advertising other companies' products. That way, you don't need IP and it may even be undesirable. IP is for people who aren't creative enough to make a profit via natural means. The end user doesn't have to pay for the creator to make a profit. Hell, if I started a game company, I'd do what facebook did. I'd have the best, brightest, and most creative ad AND game creators. In fact, I advise all start up game companies to do that and just hope that that business model wouldn't be patented.

Sure, they wouldn't be guaranteed a fixed profit, but IP requires action on someone else's behalf.

There is the model I mentioned above. Feel free to criticize it, but it hasn't ever been tried by any game companies I know, so it could make them 10x what they make via IP for all we know.

What an excellent point. It's never been tried, EVER, so it must be AWESOME. Those MBA holding CEOs at the "game companies" have surely run the projections, seen that they could make 10x what they do now, but instead decide to cling to intellectual property for no good reason.

You should contact Wharton with your ideas and let them know you're interested in a tenured professorship, you'll be a shoe-in.
 

waggy

No Lifer
Dec 14, 2000
68,143
10
81
LOL fucking hypricrits.

When the RIAA sues poeple who don't download the ghread is filled with people saying how the RIAA should be shut down.

But they are doing it and many are "oh yeah they should go after them."

The price CD Projekt is asking through their lawyers is slightly higher than what gamers have to pay in stores, to say the least. Over the past several months thousands of alleged BitTorrent users in Germany were asked to cough up 911,80 euros ($1230) to pay off their apparent debt to the company.

As is often the case, these mass settlement schemes do not exist without collateral damage. Aside from targeting many people who indeed downloaded and shared the game without paying, CD Projekt’s lawyers are also wrongfully accusing people who have never even heard of the game.

After all, an IP-address doesn’t identify a person, and Wi-Fi piggybacking is not unusual. But CD Projekt, who don’t want to bug legitimate consumers with DRM, apparently take this collateral damage for granted.

The company, however, is no stranger to the business model which a US federal judge recently described as a shakedown. In 2008, large numbers of Internet users started receiving letters from notorious file-sharing lawyers Davenport Lyons in the UK demanding cash settlements. Among those letters were demands for payment on an Atari-published game with a familiar title – The Witcher.



I don't mind them going after pirates. With how they are doing it I don't agree with.