About to play TF2 for the first time. Tips?

fuzzybabybunny

Moderator<br>Digital & Video Cameras
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Jan 2, 2006
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Heh, I'd say maybe the medic. Just go around and heal teammates.

Definitely NOT the spy.
 

brblx

Diamond Member
Mar 23, 2009
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i would guess that (ironically) spy and sniper are probably the least newb-friendly classes. they're not powerful and take some effort to master their abilities. same with engy.

solider would be the easiest, demo is easy as well if you can master the launcher arc. for heavy, all you need to know is back to a wall and keep a medic close if possible. medic, of course, is also newb friendly. just heal everyone you see and try not to die.

pyro and scout don't have a lot of special abilities, but are relatively weak and will probably just result in you dying a lot.
 

marmasatt

Diamond Member
Jan 30, 2003
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I would say Soldier, Pyro and Scout. Engy isn't too bad, but you don't really know what you are doing as far as "building" goes.... Pyro is nice because you just turn the fire on and fry people. Scout is real fast, so you might have some "longevity" there as far as your life goes as compared to other classes. And the soldier, while slow is pretty powerful and self explanatory. I concur, Demo, Spy, Sniper, not for noobs.
 

videogames101

Diamond Member
Aug 24, 2005
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Scout Soldier Demo

Learn those quickly and you'll be able to play on any server without trouble. Along with medic, they make up the bulk of the offensive capability of a team.
 

Udgnim

Diamond Member
Apr 16, 2008
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soldier or pyro

would go with soldier though since the majority of pyro is W+M1
 

brblx

Diamond Member
Mar 23, 2009
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perhaps if you want to die constantly. you need to know how to read your enemies and circle strafe to play pyro. newbies are also usually useless at scout because you have to be able to run in, put two or more shots on your target from point blank, and get away.
 

lifeobry

Golden Member
Oct 24, 2008
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Easiest class to play (and actually make a difference) is Medic. Just stay back and heal your teammates and watch your back. Pyro is next. If you have a little FPS-sense you will be torching people or at least making them all backpedal.

Every other class has a steeper learning curve, although if you are good at sniping in CS:S or other games I'm sure you'll be a good Sniper.
 

NoSoup4You

Golden Member
Feb 12, 2007
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I got this game a long time ago but didn't play it until about a week ago. Here's my general take after roughly 10 hours of gameplay -

Spy - I haven't used the Spy yet so I'll reserve judgement. But, I can tell you that enemy spy's can cause serious havoc so I do know they're an effective class. I just haven't tried them yet.

Scout - He moves fast and he's not easy to kill, but I've only used him a couple times and wasn't thrilled. Speed and double-jumping is fun though.

Medic - I don't enjoy this class, although I have used him when there were no other medics on the team. I'd rather get kills than run around wtih a hose though.

Pyro - He's pretty easy to play and absolutely deadly at close range. I don't find him all that fun because I tend to die pretty quick, but I'll usually take someone with me. Hah!

Soldier - Fun but limited. But fun!

Sniper - I really like this class, but I'm never quite sure how much I'm helping the team rather than simply padding my K:D ratio. Always had the same feeling in other games with the Snipers...

Demoman - This is great all-around class. I consider him to be the default "Assault" class. Great at medium range but still pretty good up close. Huge potential with the sticky bombs, he moves pretty fast and has decent health. I like.

Heavy - Just awesome. This class can kill, kill, kill. Most other classes have to reload pretty quickly, which limits how many enemies you can kill in a short amount of time. That's not the case here. Extremely powerful up close, and huge health. Slow but decent enough. Fun because of how hugely powerful and effective he is.

Engineer - I didn't play Engineer until today, but it's already my favorite class. Enormous potential to impact the match, especially on CTF maps. A couple Engineers defending can lay a world of hurt on the enemy. At the same time, they're easily nuetralized by a co-ordinated enemy team. But that's the fun. I really love this class on the right maps. 2fort would be a good example.

Anyway, good luck with the game. It's a ton of fun regardless which class you play. I'm still looking forward to using the Spy at some point!

 

paperfist

Diamond Member
Nov 30, 2000
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www.the-teh.com
Pyro, just remember to aim for their backs and use the element of surprise. It's also hilarious to drop in on a gathering (or rush them) and set them all ablaze as they run in panic.

Soldier is good too, but you really got to get the timing down or get splash damage working for you. It's kinda easy to dodge newb rockets.

I'm not sure I agree that medic is easy to play. Sure if you just want to run around ubering up one guy it is, but if you want to play a team medic (team fortress :p) then you need to be good with spotting the unhealthy and healing them while keeping an eye on the next guy. Plus your target #1 for the enemy so there's always pressure on you.
 

GundamSonicZeroX

Platinum Member
Oct 6, 2005
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When I first played, I played as a soldier.

As far as tips:
1. Learn about the unlockable Weapons.
2. Stay the hell away from the people with the unlockable weapons (at least until you get some)
3. If you're a soldier, keep close count of their rockets. When you're dodging, use your side arm (ie. your shotgun) to do some damage, and when the soldier is reloading, rush in with your main weapon.

Hope these help.
 

pontifex

Lifer
Dec 5, 2000
43,804
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when I played I liked Engineer and Demo. I got tired of the small amount of maps and only really liked the CTF game type. haven't played it in a long time.
 

calyco

Senior member
Oct 7, 2004
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Originally posted by: fuzzybabybunny
Heh, I'd say maybe the medic. Just go around and heal teammates.

Definitely NOT the spy.

This heh. Follow your teammates around and heal them and watch what each class objectives are on different maps. Engineer is fun too.
 

FYIImaSpy

Member
Jul 10, 2009
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+1 on Solders and Pyros. You'll get some amounts of kills to keep you interested while learning the maps and objectives.
 

Kalmah

Diamond Member
Oct 2, 2003
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There are some REALLY good class tutorials on youtube. I suggest looking for them.
 

Howard

Lifer
Oct 14, 1999
47,982
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81
Easiest to play? Sniper. Easiest to play well? None, really, except maybe Engineer (you need to know the good spots and be truly dedicated).
 

Howard

Lifer
Oct 14, 1999
47,982
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Originally posted by: NoSoup4You
Sniper - I really like this class, but I'm never quite sure how much I'm helping the team rather than simply padding my K:D ratio. Always had the same feeling in other games with the Snipers...
Good snipers are a godsend for a team on many maps, especially when there are "crossings" that are important to pass safely. Being able to take out the other snipers so that your medics can heal the teammates that are otherwise isolated is a huge deal. I've been saved from having to deal with a heavy at melee range by snipers several times, too (not as pyro -> puff+chop).

Generally, though, snipers stay at the bottom of the list.
 

Howard

Lifer
Oct 14, 1999
47,982
10
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Scout -> not enough experience
Soldier -> reload often, lead your opponent depending on the distance and their manuevering style so that the rocket hits their feet directly, do not try to grab ubers from classes that can use them more effectively, rocket jump into snipers' nests often

Pyro -> do NOT use backburner, always go for the puff+chop combo shown here whenever possible, spy check ALL THE TIME especially around medics and engineers, do not throw away your life (it is more important than you might think) especially when an enemy uber comes charging through right over your dead body...

When it comes to stopping enemy ubers (by using the compression blast), depending on the situation, you may want to change the method. Against an ubered pyro/heavy/soldier, you will usually want to blast the uber target or both of them back (MAKE SURE YOU SPAM THE MEDIC CALL ASAP SO THAT YOU ARE HEALED AND DON'T DIE WHILE PUSHING THEM AWAY). Against an ubered demo, you should go for the medic only because the demo will rarely look backward and will find it especially difficult to kill you (given that you're careful) before heading on; the other classes will either see you blast the medic or can kill you more easily. Be warned that a good demo can and will destroy any guns he can possibly launch projectiles at; he has to be blasted extremely far away by the guns or he has to be zigzagged by your puffs.

Demoman -> 3 well-positioned stickies will destroy a maxed out sentry. use 4 if your aim is not so good; you can still get 2 guns per uber, 3 if you're good or lucky with a crit pipe/sapped guns. 4 if the engies are stupid and place them too close to each other. In a one-on-one battle against a _good_ engie with max sentry and you have cover and/or an uber, detonate your stickies at 1 or 2 down, or spam a lot around the gun. An engineer can destroy the stickies you lay down with one shotgun blast each or better, depending on the placement, so you want to either kill him first or make sure he can't destroy them all. That, or use your pipes first to encourage him to keep his wrench out (not ideal, though)

Demo can also be extremely effective proactive OR reactive uber defense depending on local layout. Lay down 4+ stickies directly in the path of the ubered pair and detonate when they walk across them. Ideally, you want to separate the pair so that the target loses his invuln, and the medic is too far away from anybody to re-target his uber, but just putting either/both into the air is effective as well if there is a maxed sentry hitting them (keeps 'em in the sky). If there is no gun, you REALLY want to blast ONLY the medic. You will get a feel for how the stickies cause enemy bodies to behave, so don't worry too much about perfect play the first time around. Oh, if a pyro sees your stickies and blows them away, DO NOT explode them unless there is no chance that either of the pair will walk over them. The medic sometimes does not see what the target sees (though the medic should always be the spotter).

On defense, you must keep snipers's nests and the like clear with your projectiles. Sticky jumping up and stickying doorways (anywhere with traffic, actually, not just doorways and not just after jumping into enemy territory) is also ideal. If you happen to get a crit sticky behind a doorway, you must blow it immediately because the sparkle can be seen through the wall.

in one-on-ones against other demos, don't hesitate to pull out your bottle at close range. you can try your luck against scouts, soldiers and pyros, but never against heavies. btw it is important that you practice your melee; comes in handy especially as a medic. in medium range, use your pipes. you have to lead your opponent so that they detonate on direct contact. once you run out, switch to stickies and "box" your opponent in. lead the opponent with the first shot (it's ok to overlead). you will notice that they run away from the sticky. your second sticky will again lead them. your aim is to create a deathtrap for the enemy whose stickies must explode as soon as you are reasonably sure the baddie will die. do NOT explode your stickies one at a time UNLESS they are low-HP classes or have low HP. do not use this tactic against pyros because they will just make a beeline for your ass. if they do not have backburner, run facing AWAY from them and aim your stickies straight down, then detonate ASAP or when you think they will have walked over them (do not wait to lay down more than one at a time; remember, fire is on your ass). jump before detonating. if they have backburner or are medium range, do the same but run away while facing them; easier to adjust optimal dispensing/timing.

as for fighting heavies with stickies, you should either be really far away or have cover (lay one every time you pop out). you should never be in a situation where you're close to a heavy, you'll die for sure unless you're ubered, but a heavy is generally not your best target when you are.

Heavy -> Not much experience, but you want to stay in areas where the only type of encounter is extremely close-range, unless you are backing up friendlies with your Natasha. Make friends with medics and make sure NOTHING passes you - not spies, not pyros, nothing; the medic is 4 times more valuable than you are.

Engi -> ugh, way too much that you need to pick up, and a lot of it is situational

Medic -> stay BEHIND and AWAY from your target. overcharge people whenever possible but do not let low-healthers stay too long like that; they tend to die and you don't build uber as fast. guys on the front line move up in terms of priority even if e.g. they have more health than a sniper behind you. it is IMPERATIVE that you do not risk yourself to protect a suicider. constantly scan 360 degrees to find people with low/non-full health, keeping in mind priorities, and also so that you don't get backstabbed. if a friendly seems to be homing in on YOU, especially when you're constantly moving, he probably is - to put a knife in you. suspect EVERYBODY. also, if you turn around and notice somebody behind you that you haven't made a note of, you have DONE SOMETHING WRONG. you NEVER let somebody near you without your knowledge.

equip the blutsauger and the uber saw ASAP. the needles are used for escaping and spy-checking; when escaping, run backwards toward friendlies while facing the enemy and shooting; the needles tend to "scan in" on the target and you prolong your lifespan due to the health imparted by the needles. spy-checking works either by showing the spy when he gets hit or when you notice you get a green +3 health from thin air. the former is more effective because the latter generally does not tell you where they are. as for the uber saw, only in extreme circumstances should you try to melee an offensive class (demos excepted). it is effective against spies and for spy-checking; you get +25% ubercharge from a hit on an enemy even if he is disguised as a teammate. also can work on other medics, stupid snipers, sometimes engies

about ubering: you must bail just before an uber runs out if you feel that your target cannot keep you alive until you get back behind your lines or unless you must keep him alive for as long as possible. avoid pyros and avoid walking over stickies. if your target is a slow runner or if there are many guns, you must run in front of your target in order to increase his running speed (guns push you back and if there are more than one hitting your target heavy, he ain't goin' nowhere). DON'T JUMP IF YOU ARE UBERED OR ARE UBERING.

Sniper -> Priorities are medics, snipers, heavies in that order (depends on situation and where teammates are). Fully charged body shot will kill a non-overhealed medic/sniper/spy/engie. If there are two medics close together, hit the one that's not "sticking" to a buddy; he's more likely to not be overhealed.

Spy -> Priorities are teleporters, engineers, sentries, medics, heavies, generally in that order, but it's kind of hard to take out a teleporter without killing the engi first unless you spam all 3 buildings and he has no backup. best way to take out a setup is to backstab the engi and sap the gun right away, then everything else. if you have the time, wait for the gun to spin maximally away from you before stabbing and then run OPPOSITE the direction that it spins to home in on you so as to prolong the time that you have before it starts firing. if the engi has backed himself into a corner, you can jump on top of his dispenser and then on him. note: you can jump on the gun, but you will die if the gun fires on a teammate. be VERY careful not to touch the engineer before you land on his head, because he will see your cloak partially fail (happens when you bump into enemies). try your best to "backstab" him while above him (face the same direction he's facing and point 45 degrees down, i guess) success rate is 50-75%. if conditions are ideal, meaning that you can figure out what timing gives you the most leeway for sapping the gun after attacking (which causes undisguising), you can use the ambassador to hit the engi in the head then in the body and THEN sap the gun (only do this is you cannot backstab and you don't want to topstab). i must note that i have never tried this myself because things never work out to be best case.

equip the ambassador asap unless your current mission is to destroy blue teleporters. will explain later
 

Zenoth

Diamond Member
Jan 29, 2005
5,198
205
106
Medic, Pyro and Heavy, all of them very newbie-friendly and they happen to all have the best taunts.

«What was that Sandvich? Kill them all? Good idea! Haaaahahahaha!»
 

spittledip

Diamond Member
Apr 23, 2005
4,480
1
81
For me engineer is the easiest class to make maximum impact and quick learning curve. Well placed equipment is the key. Watching for spys is critical and knowing when to bail is also important. Try to get a pyro to help you with the spy-checks.

Soldier is also a good easy class. Although the rockets are slow, you just have to learn where to shoot them and maximize splash damage as another poster noted.

Heavies can be easy to use as well, as long as you are at least medium range. Have to watch out for snipers and spys. Try to pick up a medic... and make sure to protect your medic.

Pyros are also pretty easy to use, especially in tight places. You have to be a bit sneaky, like the spy.. but much easier.
 

2dt Drifter

Senior member
May 23, 2007
253
0
0
Play with friends from steam, working as a true team is one of the better experiences in the game.

I'd say be a medic to observe and learn what good players do. I used to join servers as a medic and find the top 3 players on the team and cruise around with them if they didn't already have a committed healer. you learn a lot! when you start getting better you'll find that some servers if you're doing well you'll get a medic that will stay with you because they want those points too.

If all else just play each class and figure out what you like and do well with.
 

DannyLove

Lifer
Oct 17, 2000
12,876
4
76
Engineer. You'll have a lot of fun defending and setting up sentry guns and ammo despensers.

Its really fun when you setup a Sentry behind enemy lines. You can get some good kills.