- Nov 1, 2011
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Often it is said, that AMD cards are so fast in certain titles because of "compute". Usually, no one really says what they mean by compute, it is just thrown in as a buzzword. Now I've always thought that this touted special compute ability was rather irrelevant and that it instead was all about raw power (SP GFLOPs) and bandwidth.
I recently had a look at some "Tahiti LE" reviews which are quite interesting, because Tahiti LE cards have about the same SP GFLOPs as a 670/680 hybrid and the same memory bandwidth.
Now as Tahiti LE is still Tahiti, thus should possess quite some compute prowess, but when we look at the results, the card lands at 670/680 levels or even below. The seizable advantage in titles like Sleeping Dogs, AvP, Arma2, Metro2033 etc. is completely gone.
So my conclusion:
Kepler and GCN as architectures are equally good when it comes to compute-heavy games, there is no difference. What matters more and what sets the two apart, is the actual amount of raw power their individual SKUs have.
Any thoughts?
I recently had a look at some "Tahiti LE" reviews which are quite interesting, because Tahiti LE cards have about the same SP GFLOPs as a 670/680 hybrid and the same memory bandwidth.
Now as Tahiti LE is still Tahiti, thus should possess quite some compute prowess, but when we look at the results, the card lands at 670/680 levels or even below. The seizable advantage in titles like Sleeping Dogs, AvP, Arma2, Metro2033 etc. is completely gone.
So my conclusion:
Kepler and GCN as architectures are equally good when it comes to compute-heavy games, there is no difference. What matters more and what sets the two apart, is the actual amount of raw power their individual SKUs have.
Any thoughts?