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A typical Sierra support horror story - share yours!

phox

Junior Member
I am making this post in the hopes of uniting others who have faced Sierra/VU Interactive's non-responsive technical

support. What follows is most likely familiar to many of you.


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This is an all-too-familiar story of one man's battle with Sierra Studios/Vivendi Universal Games' tech support, or

lack thereof. The problem is commonplace: Yet another facet of the bug-ridden Half-Life engine shows its ugly face,

and Sierra simply doesn't give a shit.

The problem: As many have experienced, Half-Life does dumb things when forced to run at a non-standard refresh rate,

in both Windows 2000 (officially supported by Sierra) and Windows XP (officially not supported by Sierra). In this

case, the game runs unplayable in a 640x480 window in the top left corner of the screen, even when not being forced to

run at a given refresh rate. This is presumably the default rendering window size when the dysfunctional

mode-switching routines don't know what they're dealing with. The problem has been encountered with 4 different

motherboards, each with a fresh operating system install, and 3 different graphics cards.

I have now contacted Sierra with 3 separate support requests relating to this problem, all of which have been brushed

off on the basis of the given operating system being unsupported, including Windows 2000, which their product page

explicitly says IS supported. Below is their canned response. Note the problem status, "solved".

-----------------------------------------------------------



Incident ID Date Created Last Updated Status
100201726 10/1/2003 8:12:33 PM 10/6/2003 7:53:39 AM Solved
Summary
This problem has been unresolved for a -VERY- long time now. HalfLife -WILL NOT...
Question & Answer
Your Question(s):
Customer Replied On: 10/3/2003 at 7:01:45 PM
Woops, I replied before at the top of the e-mail.

Ok, seriously, don't send me recommendations about motherboard drivers and
system memory etc. The only relevant drivers are video card ones, plus
DirectX. I stated
how much memory I have when I submitted my request (512MB). The game is
being run w/ full administrative rights. This is an ongoing issue with
Win2k/XP, and although the HL retail distribution package I have is not
listed on your website as supporting Windows 2000 (on which this problem
also occurs) HalfLife Platinum Pack does, and the HL version included with
it, once patched with the latest updates, is identical to what I am
currently using.

I've had this happen on multiple machines with video hardware including an
nVidia Geforce2 MX and my present Radeon 8500LE. Generally, it happens
reliably when 60Hz display modes are not available to the game at all. In
this case, however, and also on one of my Windows 2000 machines I've tried
it on (I no longer have that motherboard, and the video card is on a shelf
somewhere, so that system doesn't really exist at the moment) 60Hz display
modes ARE available, and the game always works as it should when the desktop
refresh rate is set to 60Hz, which really should have no bearing on the
ability of a game to switch to a desired display mode and subsequently set
the -CORRECT- size of rendering window for that display mode (this is where
it goes awry). It should also be noted that I can force it to work -EVERY
TIME-, regardless of desktop refresh rate, by setting HL to Direct3D, going
at least as far as the console so the game has switched display modes, then
going and changing it back to OpenGL which, as you can imagine, is a huge
hassle when I'm trying a number of servers and attempting to coordinate
meeting on one of them with some friends... any ideas? The incorrectly set
rendering window size still leads me to believe that this is 100% the game's
fault...

-Paul

>

Customer Replied On: 10/3/2003 at 7:01:12 PM
>
>

Customer Submitted Question On: 10/01/2003 8:12PM
This problem has been unresolved for a -VERY- long time now. HalfLife -WILL NOT- load properly 90% of the time on my

system when my desktop refresh rate is set to anything other than 60Hz and I am using OpenGL. When you are using

DirectDraw w/ OpenGL, desktop refresh rate has -NOTHING- to do with the video mode and renderer window size that your

application uses in fullscreen. There is apparently some bug in the routines used to select renderer window size, and

they default to 640x480 even when running in a higher screen resolution when my desktop is set to anything other than

60Hz. -NO- other games out of several dozen that I own do this. NOT ONE. All I ever get back by e-mailing Sierra

support is pre-prepared garbage asking me to try reinstalling this and that and then to send in msinfo32 and dxdiag

output. This is more than obviously a problem with your game, and not even that complex to fix as it is not a problem

with the geometry/rendering engine AT ALL, it is simply a flaw in the display initialization routines. I could cite

another half-dozen examples of horrific coding in HL, so I don't expect this to be brushed off as a rare occurrence.

Bear in mind that your response to this message will be posted on multiple public message boards. I'm sick of shoddy,

non-responsive support and the attitude that Sierra corp seems to have that individual customers mean NOTHING. Good

day.

Our Response(s):
Solution Added On 10/03/2003 8:09AM
This program predates the release of Windows XP by quite some time. It has never been tested with this version of

Windows, and consequently, it is unsupported. With that in mind, try the following steps to see if they will correct

your problem:

First and foremost, insure the computer has the latest critical updates available for the operating system. To do

this:

A. Establish connection to the Internet.
Go to START and select WINDOWS UPDATE. Windows Update will automatically connect to the Microsoft Web site and provide

a list of updates available for download. If any difficulties are encountered with the Windows Update function, here

is the link to the latest critical update:
http://windowsupdate.microsoft.com/ and select PRODUCT UPDATES

Grant Administrative access to individual programs by using the following steps:
Right-click the program's file name or shortcut.
Click Properties, Advanced, click Run with different credentials, and then click OK.
Start the program. When you receive a prompt, enter an administrative user ID and password.

Next, identify the hardware devices and obtain the latest driver/bios updates.

A. Using the RIGHT mouse button, click the MY COMPUTER icon
B. Select PROPERTIES
C. Select HARDWARE
D. Select DEVICE MANAGER
E. Click the "+" sign beside DISPLAY (DISPLAY ADAPTORS). The "+" sign will reappear as a "-" sign. The name and/or

model of the video card (adapter) will be listed the first line below DISPLAY (DISPLAY ADAPTORS). You should contact

the system manufacturer for support to determine the availability of product updates. Another option is to contact the

hardware manufacturer for support and determine availability of product updates and/or settings requirements.
F. Click the "+" sign beside SOUND, VIDEO, GAME CONTROLLERS. The "+" sign will reappear as a "-" sign. The name and/or

model of the sound card will be listed the first line below SOUND, VIDEO, GAME CONTROLLERS. Contact the system

manufacturer for support to determine the availability of product updates. Another option is to contact the hardware

manufacturer for support and determine availability of product updates and/or settings requirements.

RAM (System memory)

Windows XP uses at least 64 megabytes of RAM for the operating system (and 128 is recommended). For general gaming

purposes this means that if the game requires 32 megabytes of system memory (RAM), the best performance will be

obtained on a system with 96(+) megabytes of system memory. Sierra will not require this amount for support, but we

will recommend additional memory for increased performance. In addition, if you have chosen to manually set Virtual

Memory, it is highly recommended that the Virtual Memory be set to a minimum/maximum of twice the amount of system

memory (RAM).

Application Priority

1. Must turn off fast user switching in windows XP so that you can log in as ADMINISTRATOR...it is not enough to login

with a user that is in admin group

2. Browse CD...go to support/setup...right-click setup...choose properties...run in compatibility mode as

win2k...double-click setup icon


Windows XP permits the user (Network Administrator) to adjust the computer to authorize the operating system to extend

greater performance to either current APPLICATIONS or BACKGROUND SERVICES. For gaming purposes, we suggest setting

this option to APPLICATIONS. To do this:
A. Using the RIGHT mouse button, click the MY COMPUTER icon
B. Select PROPERTIES
C. Select ADVANCED
D. Select PERFORMANCE OPTIONS
E. Select "Give Applications More Performance"

Make sure you are running in 16-bit (high) color.
-Click on the Windows START button and choose SETTINGS
-Choose CONTROL PANEL and double click on the DISPLAY icon.
-From the Display Properties, click on the SETTINGS Tab
-Click on the Arrow next to Color Palette and select HIGH COLOR 16-bit
-Click on the APPLY button in the bottom right.
-Click on OK and restart the computer if prompted to.
-Try the program.

Determine whether any programs running in the background are interfering with the program.
- Click START
- Select RUN
- Type in "MSCONFIG" in the command line,
- Click OKAY
- Click the STARTUP Tab
- Note down which applications are checked
- Click the GENERAL Tab
- Put the dot in Selective Startup
- Uncheck Load Startup Items
- Click Okay & restart your computer
- Try the program

***To restore your system
Repeat the above steps, only put the dot back in normal startup. Then go to the startup tab & confirm that all the

applications that were initially checked are enabled now as well.
Try Running the program in either win9x or win2000 emulation.
To do this, locate the actual file executable. (For example, for counter-strike: c:\sierra\counter-strike\cstrike.exe

is the executable.) Once located:
- Right-click on it & select properties
- Select the COMPATABILITY Tab
- Put the check in "Run this program in compatibility mode for"
- From the pull down menu, select windows 98
- Click APPLY
- Click OK
- Try running the program now


***If unsuccessful, consider trying it w/ Windows ME or Windows 2000 selected for the compatibility.

Vivendi Universal Games offer a full 90-day satisfaction guarantee.

If you are not completely satisfied with your purchase, you may exchange it for a different program of equal or lesser

value or a full refund. Just send us the program with a photocopy of your dated receipt within 90 days of purchase.

Attach the photocopy of your receipt to a note containing your name, address, and phone number. On the note, specify

which program you wish to exchange for or specify that you want a refund.

Please send your complete packaged product via a traceable method such as Priority Mail, UPS, or Fed Ex to:

Vivendi Universal Games
Attn: Refunds / Exchanges
4247 S Minnewawa Ave.
Fresno, CA 93725-9345


Please allow 6 to 8 weeks for your refund to arrive.

 
sorta related.

I bought that one Casino and Cards type game published by Sierra a few years back.

The Euchre game in it incorrectly handled a certain situation in the gameplay....and always would....though it wasn't a common scenario. I bugged them several months for a patch to be released.

I wrote them and demanded a refund since they refused to release a patch to fix the game.

They totally ignored me.
 
Jees, and I've long marveled at how many countless hours of enjoyment over an almost 5 year period now I've had with my $30 investment in halflife.😀

The most bang for the buck I can ever hope to get out of ANYTHING.
 
Originally posted by: igowerf
With bigger games, you'll have much better luck finding help in an active user forum.

This was and is not a matter of ME needing help, it's a matter of the game having some rather serious bugs. Half-Life has lots of others... y'all probably remember the HANGING ON EXIT problem with HL 1.1.0.9, which was never actually corrected; rather, it was fixed by causing the game to kill itself after it hangs in 1.1.1.0 (watch, it hangs at the exit screen just like before, then gets killed). And then there's the problem with the previous screen being displayed over top of the game's rendering window in the top left corner sometimes, which has to be corrected by going out of gameplay and then clicking "resume". SUMMARY: Sierra can not code competently, and ignores requests to have problems remedied.
 
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