hi,
i`m suprised nobody has included this in any of their game tweak guides.
all of the games baced on the Q3 engine(Q3/TA, STV:EF, JK2, SOF2 ect
and the unreal engine (Unreal, UT, UT2003, Deus Ex ect
have the ability to allocate a set amount of memory to the game and its "sub systems" like, video & sound.
in quake3 baced games, you can allocate memory to the engine, video and sound.
in unreal baced games, you can allocate memory to just the engine.
now, the point in this is so the game has a set amount and a set amount only. also, because it cannot use more than the amount allocated, it increases the stability of your system, and allows you to multitask the game without crashes. as well as a few extra fps!!!.
to do this in Q3 baced games, go to the config file for that game and open it in wordpad.(it`ll be something like jk2config, q3config ect
look for a line that says, "seta com_hunkMegs=" set this to amount you want. this is for the engine.
look for a line that says, "seta r_modelpoolmegs" set this to you want. this is for the models
look for a line that sats, "seta s_soundpoolmegs" set this to you want. this is for the sound.
the first one can be used in all q3 baced games. the next two are depentant on which game. but in my experiance, if any of the commands are`nt in the config file for that particular game, then just add it too the config manually.
for unreal baced games, go to the config file for that game and open it on wordpad. (it`ll be something like ut2003.ini, deusex.ini ect
under the heading "[Engine.GameEngine]", there will be a line that says "CacheSizeMegs=" set this to what you want. this is for the game as a whole.
for both engines, do not set more than 75% of your total physical memory as this can cause instability and crashes. the 25% is for windows.
IMHO, dont set it too more than 66% of your total physical memory, as this allows room for windows and some extra headroom for multitasking and/or background programs (like firewalls when you are online)
"disclaimer"
*any damage to your system is your own fault and not mine. i didnt force you to do the editing.
*the extra fps and stability edits was tested on the pc that im using to type this on now, it gave me more fps and more stability, i cannot guarantee that it will on yours.
hope this helps someone, as it took me 30mins to type and find out the commands. lol
i`m suprised nobody has included this in any of their game tweak guides.
all of the games baced on the Q3 engine(Q3/TA, STV:EF, JK2, SOF2 ect
in quake3 baced games, you can allocate memory to the engine, video and sound.
in unreal baced games, you can allocate memory to just the engine.
now, the point in this is so the game has a set amount and a set amount only. also, because it cannot use more than the amount allocated, it increases the stability of your system, and allows you to multitask the game without crashes. as well as a few extra fps!!!.
to do this in Q3 baced games, go to the config file for that game and open it in wordpad.(it`ll be something like jk2config, q3config ect
look for a line that says, "seta com_hunkMegs=" set this to amount you want. this is for the engine.
look for a line that says, "seta r_modelpoolmegs" set this to you want. this is for the models
look for a line that sats, "seta s_soundpoolmegs" set this to you want. this is for the sound.
the first one can be used in all q3 baced games. the next two are depentant on which game. but in my experiance, if any of the commands are`nt in the config file for that particular game, then just add it too the config manually.
for unreal baced games, go to the config file for that game and open it on wordpad. (it`ll be something like ut2003.ini, deusex.ini ect
under the heading "[Engine.GameEngine]", there will be a line that says "CacheSizeMegs=" set this to what you want. this is for the game as a whole.
for both engines, do not set more than 75% of your total physical memory as this can cause instability and crashes. the 25% is for windows.
IMHO, dont set it too more than 66% of your total physical memory, as this allows room for windows and some extra headroom for multitasking and/or background programs (like firewalls when you are online)
"disclaimer"
*any damage to your system is your own fault and not mine. i didnt force you to do the editing.
*the extra fps and stability edits was tested on the pc that im using to type this on now, it gave me more fps and more stability, i cannot guarantee that it will on yours.
hope this helps someone, as it took me 30mins to type and find out the commands. lol