Sid Meier's Railroads shipped to stores on the 17th, and after visiting a few places Tue. morning I managed to find a clerk at a Gamestop who would dig it out of the daily shipment for me.
I have been playing it for about six or seven hours, so far, and have posted a fairly comprehensive review at my site that includes a ton of screenshots. Check it out and let me know what you think.
You can read the review here.
Update:
I posted an update to the review this evening, looking much more closely at "hard" routing mode, and why it doesn't work very well for double tracking situations. You can go directly to the update here.
Update 2:
I added some information to the end of the update above, including one new screenshot illustrating that the test road I built last night froze up this evening running five trains. The routing AI made a really stupid decision, and I have to say that it's just broken at this point, at least for realistic mode.
Update 3:
After several dozen hours of play in all scenarios, I have posted a wrap-up to my multipart review of Sid Meier's Railroads, focusing on the more subjective question of whether it is fun, and whether it meets the expectations of the game's natural fan base, Railroad Tycoon fans. The answers are, in order: yes it is, and no it doesn't.
You can read the wrap-up here.
I have been playing it for about six or seven hours, so far, and have posted a fairly comprehensive review at my site that includes a ton of screenshots. Check it out and let me know what you think.
You can read the review here.
Update:
I posted an update to the review this evening, looking much more closely at "hard" routing mode, and why it doesn't work very well for double tracking situations. You can go directly to the update here.
Update 2:
I added some information to the end of the update above, including one new screenshot illustrating that the test road I built last night froze up this evening running five trains. The routing AI made a really stupid decision, and I have to say that it's just broken at this point, at least for realistic mode.
Update 3:
After several dozen hours of play in all scenarios, I have posted a wrap-up to my multipart review of Sid Meier's Railroads, focusing on the more subjective question of whether it is fun, and whether it meets the expectations of the game's natural fan base, Railroad Tycoon fans. The answers are, in order: yes it is, and no it doesn't.
You can read the wrap-up here.