A random question...

Zenoth

Diamond Member
Jan 29, 2005
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Do any of you know the very first 3D game, either for PC or Consoles in which the Motion-Capture technique was used for character animations, either partially or in totality?

I've searched today about it on Google but I couldn't find anything. And from my own memory the first one I remember playing back in the days where it may have been motion-capture was GoldenEye 007 for the Nintendo 64, although I'm not sure about it, but there might have been a game before it that used that technique as well.

Anyone?
 

CP5670

Diamond Member
Jun 24, 2004
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I think the original Prince of Persia was the first to use this, although it was 2D.
 

Zenoth

Diamond Member
Jan 29, 2005
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Originally posted by: CP5670
I think the original Prince of Persia was the first to use this, although it was 2D.

I was asking more for 3D games but out of curiosity I checked about the original Prince of Persia and according to Wikipedia's information it seems that the developer used an animation technique called Rotoscoping which is technically quite similar to Motion-Capture, but it's not exactly the same.

http://en.wikipedia.org/wiki/P...rsia_(1989_video_game)
http://en.wikipedia.org/wiki/Rotoscoping
http://en.wikipedia.org/wiki/Motion_capture
 

shortylickens

No Lifer
Jul 15, 2003
80,287
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I know Hell used motion capture and pre-rendered 3D (software).
But the final results looked like ass, you couldnt tell it was motion captured.

For 2D games I think Out of this World (SNES) used it.