- Apr 12, 2004
- 3,478
- 1
- 76
Can anyone explain to me what are the "Specular" and "Defuse" features in Doom III? I searched in many reviews about their meanings but I couldn't find any. Are they bump-mapping? Or what?
And does normal-map in Doom III mean detailed textures? Because I see no detailed textures in this game. This demo shows normal maps with different compression methods (3Dc, DXT) But the graphics in Doom III don't look like this at all, so I don't know where are the normal-maps in Doom III.
I also noticed that textures in Doom III have a very low resolution even on Ultra High! I mean if you stand close to any wall you'll see blurred textures unlike FarCry, I've attached some pics as examples, they were taken with Ultra High quality, so this (I assume) must be the maximum graphics quality, unless I am missing something!
1
2
3
And here's a pic from X-Bitls labs' review that showes bad textures too
Textures look okey from a distance, so I guess there's nothing wrong with my setup.
And does normal-map in Doom III mean detailed textures? Because I see no detailed textures in this game. This demo shows normal maps with different compression methods (3Dc, DXT) But the graphics in Doom III don't look like this at all, so I don't know where are the normal-maps in Doom III.
I also noticed that textures in Doom III have a very low resolution even on Ultra High! I mean if you stand close to any wall you'll see blurred textures unlike FarCry, I've attached some pics as examples, they were taken with Ultra High quality, so this (I assume) must be the maximum graphics quality, unless I am missing something!
1
2
3
And here's a pic from X-Bitls labs' review that showes bad textures too
Textures look okey from a distance, so I guess there's nothing wrong with my setup.
