First a bit about the game. I am up to chapter 5. Loving it so far.
If you played the first one, the gameplay here is pretty much identical up through chapter 5, which is where I am at (there are supposedly new weapons later in the game). If you didn't like the first game's gameplay, then you probably wouldn't like this. Lots of stealth, some small puzzles. It is a lot of figuring out the best way to get around an area with the tools you have where one wrong step means instant death (many areas have multiple paths you can take).
Story so far is excellent. Just a continuation of the first. Voice acting is excellent. Music is excellent. Some of the maps are very large (which gives you a ton of options on how to move around). Graphics are excellent (the fire is beautiful) and the cause of the second part of this post. Just a note, PS5 version seems pretty poor according to DF analysis with a lot of fps drops. Series X/S is stable 30fps for the most part. I haven't noticed any dips on my Series X. Resolution is 1440p, but I really couldn't tell it wasn't native 4K. I left motion blur on. Chromatic aberration is on by default but looks better turned off to me. There is a 40fps mode, but I don't have a 120Hz TV to try it.
A lot of recent cross gen games released with performance modes at 60 (or 120) fps, but it looks like 30fps is going to come back to console. I suspect that this is a sample of what we are going to be getting in games in the future. I don't think 30FPS is necessarily a bad thing for slower paced games. Even faster paced games can be played at 30 with motion blur. For example Forza Horizon 4 on the Xbox One at 30fps still looks and plays great due to a REALLY good implementation of motion blur. There is a good article talking about this here.
Why the return of 30fps console games is inevitable | Eurogamer.net
Developers are always going to push the envelope of what they do in their games. I think 30FPS will always be around regardless of how much power a console has.
If you played the first one, the gameplay here is pretty much identical up through chapter 5, which is where I am at (there are supposedly new weapons later in the game). If you didn't like the first game's gameplay, then you probably wouldn't like this. Lots of stealth, some small puzzles. It is a lot of figuring out the best way to get around an area with the tools you have where one wrong step means instant death (many areas have multiple paths you can take).
Story so far is excellent. Just a continuation of the first. Voice acting is excellent. Music is excellent. Some of the maps are very large (which gives you a ton of options on how to move around). Graphics are excellent (the fire is beautiful) and the cause of the second part of this post. Just a note, PS5 version seems pretty poor according to DF analysis with a lot of fps drops. Series X/S is stable 30fps for the most part. I haven't noticed any dips on my Series X. Resolution is 1440p, but I really couldn't tell it wasn't native 4K. I left motion blur on. Chromatic aberration is on by default but looks better turned off to me. There is a 40fps mode, but I don't have a 120Hz TV to try it.
A lot of recent cross gen games released with performance modes at 60 (or 120) fps, but it looks like 30fps is going to come back to console. I suspect that this is a sample of what we are going to be getting in games in the future. I don't think 30FPS is necessarily a bad thing for slower paced games. Even faster paced games can be played at 30 with motion blur. For example Forza Horizon 4 on the Xbox One at 30fps still looks and plays great due to a REALLY good implementation of motion blur. There is a good article talking about this here.
Why the return of 30fps console games is inevitable | Eurogamer.net
Developers are always going to push the envelope of what they do in their games. I think 30FPS will always be around regardless of how much power a console has.