A Plaguetale Requiem (and the return of 30fps)

quikah

Diamond Member
Apr 7, 2003
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First a bit about the game. I am up to chapter 5. Loving it so far.

If you played the first one, the gameplay here is pretty much identical up through chapter 5, which is where I am at (there are supposedly new weapons later in the game). If you didn't like the first game's gameplay, then you probably wouldn't like this. Lots of stealth, some small puzzles. It is a lot of figuring out the best way to get around an area with the tools you have where one wrong step means instant death (many areas have multiple paths you can take).

Story so far is excellent. Just a continuation of the first. Voice acting is excellent. Music is excellent. Some of the maps are very large (which gives you a ton of options on how to move around). Graphics are excellent (the fire is beautiful) and the cause of the second part of this post. Just a note, PS5 version seems pretty poor according to DF analysis with a lot of fps drops. Series X/S is stable 30fps for the most part. I haven't noticed any dips on my Series X. Resolution is 1440p, but I really couldn't tell it wasn't native 4K. I left motion blur on. Chromatic aberration is on by default but looks better turned off to me. There is a 40fps mode, but I don't have a 120Hz TV to try it.

A lot of recent cross gen games released with performance modes at 60 (or 120) fps, but it looks like 30fps is going to come back to console. I suspect that this is a sample of what we are going to be getting in games in the future. I don't think 30FPS is necessarily a bad thing for slower paced games. Even faster paced games can be played at 30 with motion blur. For example Forza Horizon 4 on the Xbox One at 30fps still looks and plays great due to a REALLY good implementation of motion blur. There is a good article talking about this here.

Why the return of 30fps console games is inevitable | Eurogamer.net

Developers are always going to push the envelope of what they do in their games. I think 30FPS will always be around regardless of how much power a console has.
 
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purbeast0

No Lifer
Sep 13, 2001
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No clue what game you are talking about in the title, but there is absolutely zero reason that a racing game should ever be 30fps. Any racing game should be locked at 60fps or higher.
 

quikah

Diamond Member
Apr 7, 2003
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No clue what game you are talking about in the title, but there is absolutely zero reason that a racing game should ever be 30fps. Any racing game should be locked at 60fps or higher.

Wow, you are REALLY doubling down on never heard of Plaguetale, even after the long convo in the switch thread. You know there is this thing called google where you can learn about things you don't know...

And thanks for entirely missing the point of me bringing up 30fps FH.
 

purbeast0

No Lifer
Sep 13, 2001
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Wow, you are REALLY doubling down on never heard of Plaguetale, even after the long convo in the switch thread. You know there is this thing called google where you can learn about things you don't know...

And thanks for entirely missing the point of me bringing up 30fps FH.
Aside from 2 threads on here, yes I have never heard of the game. I'm not sure why it's so hard for you to comprehend.

Based on the name of the game it sounds like some kinda RPG that I wouldn't like.

And after seeing the link posted above, I have no interest in it.
 

quikah

Diamond Member
Apr 7, 2003
4,046
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Aside from 2 threads on here, yes I have never heard of the game. I'm not sure why it's so hard for you to comprehend.

Based on the name of the game it sounds like some kinda RPG that I wouldn't like.

And after seeing the link posted above, I have no interest in it.

Then why even come into this thread?
 

quikah

Diamond Member
Apr 7, 2003
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Because of the part of your title that is in parenthesis.

Great, lets hear your thoughts on it. I think that most current gen games (at least in the RPG/action-adventure category) are going to be 30 FPS in the future, FPS will probably stick to 60. Unreal engine 5 brings too many expensive tools to the table that developers will want to use. Especially in terms of lighting and geometry. Proper lighting (not necessarily ray tracing) and highly detailed objects brings a much deeper level of immersion to games.

The console weak point right now is in temporal upscaling. The only option they have is FSR 2, but no games has used it yet aside from Scorn (curious what is causing the slow uptake from developers). Hopefully they will start using this so we don't have to drop resolutions so far down. This is one area where Nintendo could have some advantage if they ever decide to update the Switch as DLSS is currently superior to AMD's FSR.

BTW: I am surprised that you have no interest in Plaguetale. It is very similar to The Last of Us.
 

purbeast0

No Lifer
Sep 13, 2001
52,656
5,551
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Great, lets hear your thoughts on it. I think that most current gen games (at least in the RPG/action-adventure category) are going to be 30 FPS in the future, FPS will probably stick to 60. Unreal engine 5 brings too many expensive tools to the table that developers will want to use. Especially in terms of lighting and geometry. Proper lighting (not necessarily ray tracing) and highly detailed objects brings a much deeper level of immersion to games.

The console weak point right now is in temporal upscaling. The only option they have is FSR 2, but no games has used it yet aside from Scorn (curious what is causing the slow uptake from developers). Hopefully they will start using this so we don't have to drop resolutions so far down. This is one area where Nintendo could have some advantage if they ever decide to update the Switch as DLSS is currently superior to AMD's FSR.

BTW: I am surprised that you have no interest in Plaguetale. It is very similar to The Last of Us.
As I've stated in multiple threads, basically anything under 60fps right now is basically unacceptable in my eyes in the current gen. I'm not saying it has to be 4k HDR 60fps. But like baseline SHOULD be 60fps and current gen SHOULD be able to handle that no problem, even if it means having a res of 1080p in order to hit it. The fact that devs can't figure this out yet is kind of troubling, but I also think making games compatible with previous gen is holding them back.

I also don't think it has to make or break a game. Like for instance I also mentioned Elden Ring. The non-constant 60fps did not bother me in the least. I do think that the game mode on my projector that has some sort of smoothing algorithm helps that out though as well.

But there are some games that 60fps is 100% a must to me. Those 2 genres would be fighting games and racing games. Anything under 60fps in those genre's I simply would not play for that reason alone.

Open world games would also get a pass, but I don't really play many of those and could probably count on one hand the amount of open world games I've played in the past decade. But from a tech perspective I understand those games are harder to get 60fps so that's why with Elden Ring, I can understand and accept it.

But games like Demon's Souls and Ratchet and Clank? I flipped back/forth between fidelity and performance mode when I got them to see the differences, and there was simply no way I could ever play either of those games running at 30fps. It just felt so damn laggy and choppy.
 

sze5003

Lifer
Aug 18, 2012
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I'm playing this on PC at 4k and it looks great but the game is not optimized properly. I encounter a lot of microstutters and screen tearing. Fps itself is often above 100 with DLAA on but it often drops much lower for a split second causing the stutters.

Even locking framerate to 60 still encounters the fps drops at times.
 

quikah

Diamond Member
Apr 7, 2003
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I'm playing this on PC at 4k and it looks great but the game is not optimized properly. I encounter a lot of microstutters and screen tearing. Fps itself is often above 100 with DLAA on but it often drops much lower for a split second causing the stutters.

Even locking framerate to 60 still encounters the fps drops at times.

I finally upgraded my TV so I was able to play in 120Hz mode. A nice bump in performance running at ~40fps. Stutters on PC are almost always due to shader compilations. for some reason very few PC games precompile shaders when the game starts.