A pet peeve I have about games that advertise "character customization".

Locut0s

Lifer
Nov 28, 2001
22,205
44
91
Usually these are RPGs where they really push how you will be able to build your character any way you like. Want to be a "warrior mage"? or maybe a "sneaky thief"! You can do that in our game! WRONG 9 times out of 10 there are like 3 viable ways to build a viable fun character and like a 100 ways to screw up. Don't get me wrong I still love these games I just wish they would either do the right thing and admit they don't know how to balance the game and make the hard decision to take away some of the control from the player or simply don't release the game until at least 70% of the possible character / "point assignments" are playable.

One reason why I seem to be one of the few cheering Blizzard's latest announcements that Diablo III will NOT have user assignable attribute points.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Originally posted by: wahoyaho
Str - enough for gear
Dex - enough for gear
Vit - everything else
Ene - none

This is true for a lot of builds in D2.

This was basically my Sorc build...
 

Jeeebus

Diamond Member
Aug 29, 2006
9,181
901
126
Originally posted by: Dumac
Originally posted by: wahoyaho
Str - enough for gear
Dex - enough for gear
Vit - everything else
Ene - none

This is true for a lot of builds in D2.

This was basically my Sorc build...

unless of course you're an ES sorc.
 

drebo

Diamond Member
Feb 24, 2006
7,034
1
81
I disagree. It can definitely be done, and just because your preferred build isn't "tradional" doesn't mean your character can't do well. Obviously, some builds may be suited more toward grouping than soloing (Mana Mentalist in DAoC, for instance), but that doesn't make them subpar or not as fun.

Personally, I much prefer a game where I choose the path of development for my character, rather than a game where every class has every ability available for it and the little bits of customization don't actually impact anything (Warhammer Online, WoW).

DAoC was kind of a hybrid because the class you chose dictated your possible abilities, but there were variations within the class and those variations played very differently.

UO, in my opinion, was the holy grail. 50 possible skills to be developed in any combination. I would LOVE to see a new game come out that was as close to UO pre-UO:R. I would buy it and a life-time subscription in a heartbeat. UO was by far the best MMO ever to be released from a social standpoint as well as from a sandbox point of view. Basically, it WAS a sandbox and it was great. Well, until the later expansions came out and you could solo the ancient wyrm.
 

LumbergTech

Diamond Member
Sep 15, 2005
3,622
1
0
I would like to see an end to the skills that rely on each other to do more damage or increase their effect..

If anything that is what was the worst part about diablo 2, the only viable PVP builds were ones that exploited these stack able effects .

i would like to see a system that allows for more creativity in skill combinations..
 

40Hands

Diamond Member
Jun 29, 2004
5,042
0
71
Originally posted by: drebo
I disagree. It can definitely be done, and just because your preferred build isn't "tradional" doesn't mean your character can't do well. Obviously, some builds may be suited more toward grouping than soloing (Mana Mentalist in DAoC, for instance), but that doesn't make them subpar or not as fun.

Personally, I much prefer a game where I choose the path of development for my character, rather than a game where every class has every ability available for it and the little bits of customization don't actually impact anything (Warhammer Online, WoW).

DAoC was kind of a hybrid because the class you chose dictated your possible abilities, but there were variations within the class and those variations played very differently.

UO, in my opinion, was the holy grail. 50 possible skills to be developed in any combination. I would LOVE to see a new game come out that was as close to UO pre-UO:R. I would buy it and a life-time subscription in a heartbeat. UO was by far the best MMO ever to be released from a social standpoint as well as from a sandbox point of view. Basically, it WAS a sandbox and it was great. Well, until the later expansions came out and you could solo the ancient wyrm.

:thumbsup: to UO. I used to have so much fun in that game. The newer MMOs really don't have the same fun factor as UO did to me.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Why the hell would you be stoked for auto-assign attributes?

I didn't even know about this.

WHY THE HELL WOULD YOU DO THIS?

It makes no sense. Tweaking attributes was a key part to Diablo. Finding the ratio that suited your build took a lot of time.

Great, now classes will be arbitratily gimped as their attributes are determined by class I'm sure. Wizards will end up with a bunch of wasted points in Energy, or the equivalent, and then not be viable to solo because they get 1 point in vitality every 20 levels or some bullshit.

Hey guys, here's a hint. Mandatory attribute distribution causes more stratification, not less.

I've seen it happen so many times.

Why does Blizzard keep making design choices that make no sense whatsoever?
 

Newbian

Lifer
Aug 24, 2008
24,779
882
126
As long as there is a way to reset your skills I prefer to have the option to customize your own skills.

That's one of the main issues I had with Diablo 2.