- May 19, 2011
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I decided to play Quake 1 again, this time is the first on my 2010 PC build. Apparently winquake doesn't work with Win7 64 and glquake has some problems (flashing HUD intermittently). The 'darkplaces' executable works fine, though it looks like it is single-threaded (not necessarily a problem, though perhaps I'd get better power efficiency if it distributed its load rather than saturating a single core?), and surprisingly GPU usage is pretty high on 1080p (no AA/AF).
Considering that a game of similar age, say Tomb Raider 2, can be handled by my GPU (5770) without it even clocking up from its idle clockspeed, I find Q1+darkplaces a bit surprising in this respect.
Any suggestions? I can put up with the way that it is working because it is perfectly smooth, I would just question its efficiency.
Considering that a game of similar age, say Tomb Raider 2, can be handled by my GPU (5770) without it even clocking up from its idle clockspeed, I find Q1+darkplaces a bit surprising in this respect.
Any suggestions? I can put up with the way that it is working because it is perfectly smooth, I would just question its efficiency.
