Originally posted by: Schadenfroh
512mb might come in handy if he is using max everything at some insane resolution in a vast game like Everquest2 and Battlefield 2.
I dont know how to calculate it but i dont think 512mb will make much of a difference running at the Apples native resolution. I think 256 is still enough (Barely).
Originally posted by: Kogan
Ha, it looks like there's a market out there for geforce 5's with 1gb of ram. Maybe your friend would pay $400 for one of those![]()
Originally posted by: rbV5
I dont know how to calculate it but i dont think 512mb will make much of a difference running at the Apples native resolution. I think 256 is still enough (Barely).
It'll make no difference at all. Vram is a minor concern, the resolution any card can output is limited by the RAMDAC speed and driver support for analog, and for digital, its dependant on the TMDS transmitter, you'll need a dual link TMDS to drive a digital panel past 1920x1080 (1900x1200 with reduced frequency)
So Lets see what it really takes:
Apple Cinema 30" display @ 2560 x 1600 @ 24-bit true color (16.7 million colors)
Math is: H * V * (bit depth / 8)
2560 x 1600 = 4,096,000 x 3 = 12,288,000 bits or ~12MB vram required.
Originally posted by: knyghtbyte
would need to be running a 30in display or higher with appropriate resolution based on conventional pitch/pixel size (ie a monitor, NOT a TV, most 30in TV's are still only running 1280x720 ressie, they just have a higher pixel/pitch size) for it to show an advantage over a 256Mb 7800......even then the advantage wouldnt be much.....
