A few bad things about Counter Strike:Source

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DJFuji

Diamond Member
Oct 18, 1999
3,643
1
76
I agree that not all of the barrels should be empty.

As for the delayed shot reaction, it exists in Steam 1.6 for sure so i guess they just didn't fix it. Ever peeked around a wall, saw someone, and then ran back behind the wall, only to receive an awp headshot? At first I just thought it was a lucky wall shot. But i've spec'ed enough people to see it happen. The guy is scoped in and fires at an enemy after said enemy has already run for cover. Shot registers as a hit. Hell, i've done it myself a few times. Supposedly CSS is supposed to alleviate some of the random headshot problems. Keeping fingers crossed.

Why are the CT models all hunchbacks?
 

hdeck

Lifer
Sep 26, 2002
14,530
1
0
THERE IS A WALLHACK BUILT INTO THE GAME FOR CHRIST'S SAKE!

valve should have never released this as a "finished" product. they haven't ported all the map, the hitboxes are horrible, and the bugs are endless.
 

XBoxLPU

Diamond Member
Aug 21, 2001
4,249
1
0
Originally posted by: sparkyclarky
The physics in this game suck (e.g. barrels seem as if they're made of paper). The graphics aren't grand either. Valve uses bump mapping and pixel shading all over, but the problem is that while it looks 'neat' it certainly doesn't look realistic. Far too many things are shiny when they should have dul textures.

Bouncy Physics

Use DX9 instead of DX8

Originally posted by: Schadenfroh
CS:Source does not live up to the hype once you get past the pretty textures and good physics.

DUH, what did you expect?? It is just CS with Source Engine/Graphics. I have never liked or played CS much but I am having a blast with DOD. I can't wait to DOD:S