I agree that not all of the barrels should be empty.
As for the delayed shot reaction, it exists in Steam 1.6 for sure so i guess they just didn't fix it. Ever peeked around a wall, saw someone, and then ran back behind the wall, only to receive an awp headshot? At first I just thought it was a lucky wall shot. But i've spec'ed enough people to see it happen. The guy is scoped in and fires at an enemy after said enemy has already run for cover. Shot registers as a hit. Hell, i've done it myself a few times. Supposedly CSS is supposed to alleviate some of the random headshot problems. Keeping fingers crossed.
Why are the CT models all hunchbacks?
As for the delayed shot reaction, it exists in Steam 1.6 for sure so i guess they just didn't fix it. Ever peeked around a wall, saw someone, and then ran back behind the wall, only to receive an awp headshot? At first I just thought it was a lucky wall shot. But i've spec'ed enough people to see it happen. The guy is scoped in and fires at an enemy after said enemy has already run for cover. Shot registers as a hit. Hell, i've done it myself a few times. Supposedly CSS is supposed to alleviate some of the random headshot problems. Keeping fingers crossed.
Why are the CT models all hunchbacks?