A block-chain alternative to Steam. Is this really a game-changer?

JimKiler

Diamond Member
Oct 10, 2002
3,561
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Allowing for resale would be cool if publishers allow it to occur. Would the Iron cryptocurrency fluctuate in price like Bitcoin and Ethereum?
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
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Any of them will fluctuate greatly if they start to take off. The question is if the 'store' can survive the volatility until it settles down.
 
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KB

Diamond Member
Nov 8, 1999
5,406
389
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Interesting idea; however the concept of used digital games makes no sense. Wouldn't the developer rather just sell new copies to everyone and make more money? Then they eventually lower the price to sell to those who were hesitant to buy at full price.

Good for them though. They should go IPO ASAP and watch their stock go through the roof thanks to blockchain.
 

JTsyo

Lifer
Nov 18, 2007
12,034
1,133
126
I would love to sell old games, even for 25% of what I paid. Most games I only play through once.
 
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whm1974

Diamond Member
Jul 24, 2016
9,436
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Interesting idea; however the concept of used digital games makes no sense. Wouldn't the developer rather just sell new copies to everyone and make more money? Then they eventually lower the price to sell to those who were hesitant to buy at full price.

Good for them though. They should go IPO ASAP and watch their stock go through the roof thanks to blockchain.
I never sold any of my games in my life. Including my NES games. Considering that most my games on Steam were brought on sale, I could less about reselling them anyway.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
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I do eventually. I sold much of my SNES collection for more than I paid for it, but you can't count on that for most things.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
Interesting idea, but I wonder how the 2nd hand selling will work. Can the owner set the price?
 

rivethead

Platinum Member
Jan 16, 2005
2,635
106
106
Interesting idea, but I wonder how the 2nd hand selling will work. Can the owner set the price?

No. The article says that the publisher gets to set the resale price: "At first, publishers and developers weren’t excited about the idea of reselling, Fargo said. But they came around, Fargo said, when he noted that they still make as much on an Iron resale as they do on a Steam initial sale. Publishers and developers also liked the idea of setting the resale price."
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
One thing I don't understand, why would anyone buy the digital game new when you could just get it used?
 

DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
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The publishers will probably set the resale price higher than the Steam sale price. It might be an OK deal if you want a game "now" in between Steam sales.
 

DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
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What makes you say this?

In general games are a terrible investment compared to stock index funds like the S&P 500. Gamers could put money into FIG out of enthusiasm for the game concept, with no real idea of the probable lack of profits.

I've helped fund a dozen Kickstarter game projects including Wasteland, Torment, Pillars, Shadowrun The Long Dark and Divinity OS but that was patronage not investment. For investments I use my brokerage account.
 
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rivethead

Platinum Member
Jan 16, 2005
2,635
106
106
What makes you say this?

A 20+ year career in Finance. I just see your average gamer being blinded by the game hype and not understanding the risks in making a $10K+ investment in something as undefined as a video game in concept.
 

Stg-Flame

Diamond Member
Mar 10, 2007
3,683
631
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A 20+ year career in Finance. I just see your average gamer being blinded by the game hype and not understanding the risks in making a $10K+ investment in something as undefined as a video game in concept.
Guess I didn't understand the whole concept. It sounded to me like a digital distributor in the form of early access/kickstarters where people would invest money in hopes that they get a small share back. I saw that as someone investing $100 and getting maybe $200 back if the game becomes the next PUBG, but likely, people back in the $15 and wouldn't see any type of profitable investment. I wasn't assuming people would start dumping their 401Ks in a developer while hoping to retire next year.
 

sonitravel09

Senior member
Jun 25, 2014
217
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There were at least a dozen different "currencies", that were suggested in the last days as a virtual form to substitute Bitcoin. Doesn't exactly raise the confidence in any of those.
 
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Tweak155

Lifer
Sep 23, 2003
11,449
264
126
One thing I don't understand, why would anyone buy the digital game new when you could just get it used?
You would need the supply to be there from new game sales first. A month late, but I didn't see that anyone else responded.
 

GodisanAtheist

Diamond Member
Nov 16, 2006
8,339
9,715
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Used and digital are weird bedfellows. Used for physical media commands a discount precisely due to wear and tear, lack of warranty, etc.

What exactly is "used" in a digital product?

I appreciate the idea but it feels like another old idea being applied to new technology and it makes my head hurt cause it feels like we should be moving passed this into new modes of commerce.
 
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Stg-Flame

Diamond Member
Mar 10, 2007
3,683
631
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I appreciate the idea but it feels like another old idea being applied to new technology and it makes my head hurt cause it feels like we should be moving passed this into new modes of commerce.
Blame all the ancient ***** who still run a lot of these companies. They are so out of touch with things they keep coming up with these archaic ideas that don't really make much sense.
 

Thump553

Lifer
Jun 2, 2000
12,839
2,625
136
It's not my area of expertise, but my understanding is that with games you buy a license, just like music or movies. I would expect either a very limited inventory (I expect most actual owners will not permit resale of digital licenses) or this business to be swamped by lawsuits in the very near future.
 

Fenixgoon

Lifer
Jun 30, 2003
33,303
12,868
136
Used and digital are weird bedfellows. Used for physical media commands a discount precisely due to wear and tear, lack of warranty, etc.

What exactly is "used" in a digital product?

I appreciate the idea but it feels like another old idea being applied to new technology and it makes my head hurt cause it feels like we should be moving passed this into new modes of commerce.
Those bits go bad after a while. Gotta make the most of them before they're gone forever!
 

Shmee

Memory & Storage, Graphics Cards Mod Elite Member
Super Moderator
Sep 13, 2008
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Interesting idea, but if the comment I read in the Tomshardware link is true, with only 25% going back to the seller, I doubt it will be worth it really. I would much prefer a system where games are bought and sold at market price, with a <5% fee, which could be split between the platform and game developers/publishers.

In the crypto world, even 5% is a large fee. But 75%? Forget it. Imagine if whenever a user transferred there ETH or BTC, or made a trade on an exchange, there was a fee that large. No one would do that.