A 4GHz Quadcore on it's knees? Crysis physics demo Redux! PART#2 & #3

Fadardo

Member
Jun 10, 2007
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More great physics demos with great music.


Crysis Physic Demo - 3'000 Barrel Explosion
Performed on a Q6600 8800Ultra
http://uk.youtube.com/watch?v=YG5qDeWHNmk


Physics demo of mass destructable/explosive structures.
Rendering is in Realtime at 0.2fps, but obviously when made into a video its sped up.
http://uk.youtube.com/watch?v=WLoe-_E4q8Q


Aparently you have to either limit the size of the explosion or not look directly into it since all
the particles created are real cpu and memory killers.
Its kind of similar to staring into the face of god, medusa or the sun. It's beauty will either kill, petrify or blind you.

I'd love to see what some liquid nitrogen 5-6ghz core2's with vista64 and 8gb ram could do to
these demos, though I bet crysis would have to be modified to take advantage of that much ram.
 

Zenoth

Diamond Member
Jan 29, 2005
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Bottom line (3'000 barrels one): His 8800 Ultra couldn't stand the explosion's graphics effects of 3'000 barrels, however the CPU sustained it very well, as long as he didn't look directly at the explosion. That means, definitely that (and it was quite obvious before too, of course, but now seems literally official) Crysis is indeed GPU-dependent and is not that much of a CPU-hog than initially thought.
 

Fadardo

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Jun 10, 2007
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Originally posted by: Zenoth
Bottom line (3'000 barrels one): His 8800 Ultra couldn't stand the explosion's graphics effects of 3'000 barrels, however the CPU sustained it very well, as long as he didn't look directly at the explosion. That means, definitely that (and it was quite obvious before too, of course, but now seems literally official) Crysis is indeed GPU-dependent and is not that much of a CPU-hog than initially thought.

Thanks for making me look like a fool j/k :p

Actually thanks for clarifying that for me about the gpu and particles/explosive effects. Its too bad crysis doesn't benefit from SLI. Perhaps in a future patch that will change Because it would really be a boon to the massive $30 Billion Crysis physics demo industry.
 

Czar

Lifer
Oct 9, 1999
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you guys should read the description

"Don't ask me questions like this "how do you make this video in crysis"
This Video is rendered frame by frame, you can do it also by following this tutorial:"
http://forums.facepunchstudios...owthread.php?p=8179898

meaning it renders the scene 1fps or slower but writes each frime to an image file, next you mash them all up in a video editing program and you have a full framerates
 

Fadardo

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Jun 10, 2007
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Originally posted by: Czar
you guys should read the description

"Don't ask me questions like this "how do you make this video in crysis"
This Video is rendered frame by frame, you can do it also by following this tutorial:"
http://forums.facepunchstudios...owthread.php?p=8179898

meaning it renders the scene 1fps or slower but writes each frime to an image file, next you mash them all up in a video editing program and you have a full framerates


:p You should have read my Initial thread post, its obvious I knew that as you can see here :p

Originally posted by: Fadardo

Rendering is in Realtime at 0.2fps, but obviously when made into a video its sped up.


There is a difference from rendering at real time at 0.2fps and the computer crashing when looking into a supernova explosion.