- Dec 24, 2000
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I remember participating in a thread quite a while back that mentioned the 9800GTX+ had almost the same shader power as the 260GTX (192) and I agreed and did the simple math behind it. Here is a basic breakdown. nVidia reference clocks are being compared. For the shader I included the 216sp version as well because the benchmarks will be using the version.
This is quite astonishing. I am not sure that many people know how much shader power the 9800GTX+ has. It nearly matches the 260GTX.
Looks like fill rate is a different story. The GTX 260 has quite a bit more.
No competition for memory bandwidth. The GTX 260 destroys the 9800 GTX+
With these numbers out there in the open, I decided to check ATs review again to see how well the GTS 250 faired and to my surprise, it held its own in most titles (even against a 216sp version). Which would seem to indicate that my initial thoughts about 1 year ago were not correct. I don't think memory bandwidth is as huge as an issue for G92 as I had originally thought.
If memory bandwidth were the constant bottleneck on the 9800 GTX+, we would see the GTX 260 pull ahead by 50%+ each time, but if you look through the benchmarks, they won't back that up.
Benchmark Results taken from AT's GTS 250 review found here. Using the 1GB for reference. Keep in mind this is also the faster version of the GTX 260 as this has 216sp.
Age of Conan
2560x1600
GTS 250 = 22.1
GTX 260 = 19.5
Well, this is interesting... The GTS 250 is actually faster. I wonder if they accidentally switched the graphs around? Presuming they did switch the graphs around, it still would only be right around 11% faster.
Call of Duty
2560x1600
GTS 250 = 34.2
GTX 260 = 41.7
Here we do have a rather large performance increase. 22% increase, but still a far cry from the 58% advantage it holds in memory bandwidth.
Crysis Warhead
2560x1600
GTS 250 = 13.7
GTX 260 = 17.7
The largest difference yet - The GTX 260 is 29% faster. I would be willing to bet that this is a title where memory bandwidth matters a bit more.
Fallout 3
2560x1600
GTS 250 = 30.4
GTX 260 = 33.7
Here we have only an 11% performance advantage.
I think, for the most part, the memory bandwidth was never a problem for G92. There may be certain scenes or specific games where it becomes the bottleneck, but overall, I think G92 has enough to go around.
Thoughts?
9800 GTX+ - 128sp x 1836mhz = 235,008 - 100%
GTX 260 - 192sp x 1242mhz = 238,464 - 102%
GTX+ 260 - 216sp x 1242mhz = 268,272 - 114%
This is quite astonishing. I am not sure that many people know how much shader power the 9800GTX+ has. It nearly matches the 260GTX.
9800 GTX+ - 738mhz X 16rop = 11,808 Fill Rate - 100%
GTX 260 - 576mhz X 28rop = 16,128 Fill Rate - 137%
GTX+ 260 - 576mhz X 28rop = 16,128 Fill Rate - 137%
Looks like fill rate is a different story. The GTX 260 has quite a bit more.
9800 GTX+ - 70.4GB/sec - 100%
GTX 260 - 111.2GB/sec - 158%
GTX+ 260 - 111.2GB/sec - 158%
No competition for memory bandwidth. The GTX 260 destroys the 9800 GTX+
With these numbers out there in the open, I decided to check ATs review again to see how well the GTS 250 faired and to my surprise, it held its own in most titles (even against a 216sp version). Which would seem to indicate that my initial thoughts about 1 year ago were not correct. I don't think memory bandwidth is as huge as an issue for G92 as I had originally thought.
If memory bandwidth were the constant bottleneck on the 9800 GTX+, we would see the GTX 260 pull ahead by 50%+ each time, but if you look through the benchmarks, they won't back that up.
Benchmark Results taken from AT's GTS 250 review found here. Using the 1GB for reference. Keep in mind this is also the faster version of the GTX 260 as this has 216sp.
Age of Conan
2560x1600
GTS 250 = 22.1
GTX 260 = 19.5
Well, this is interesting... The GTS 250 is actually faster. I wonder if they accidentally switched the graphs around? Presuming they did switch the graphs around, it still would only be right around 11% faster.
Call of Duty
2560x1600
GTS 250 = 34.2
GTX 260 = 41.7
Here we do have a rather large performance increase. 22% increase, but still a far cry from the 58% advantage it holds in memory bandwidth.
Crysis Warhead
2560x1600
GTS 250 = 13.7
GTX 260 = 17.7
The largest difference yet - The GTX 260 is 29% faster. I would be willing to bet that this is a title where memory bandwidth matters a bit more.
Fallout 3
2560x1600
GTS 250 = 30.4
GTX 260 = 33.7
Here we have only an 11% performance advantage.
I think, for the most part, the memory bandwidth was never a problem for G92. There may be certain scenes or specific games where it becomes the bottleneck, but overall, I think G92 has enough to go around.
Thoughts?