Originally posted by: Schadenfroh
Now we know why the EA sequel / expansion pack machine is unstoppable......
Originally posted by: DaveSimmons
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"According to Midway senior VP and chief marketing officer Steve Allison, only 7% of the new game-related intellectual properties introduced across the past four years can be considered successful and review scores had no bearing on the sales of those games. "In other words, 93 percent of new IP fails in the marketplace," he explained on N'Gai Croal's Level Up. "So while the 90-plus review scores and armfuls of awards create the perception that titles like Psychonauts, Shadow of the Colossus, Okami and other great pieces of work were big successes...they were big financial disappointments and money losers."
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Agreed, although SoTC is set in the same universe as ICO, and ICO is far more under-appreciated than SoTC. I didn't play ICO until after SoTC, but ended up liking it far more.Originally posted by: skace
Originally posted by: DaveSimmons
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"According to Midway senior VP and chief marketing officer Steve Allison, only 7% of the new game-related intellectual properties introduced across the past four years can be considered successful and review scores had no bearing on the sales of those games. "In other words, 93 percent of new IP fails in the marketplace," he explained on N'Gai Croal's Level Up. "So while the 90-plus review scores and armfuls of awards create the perception that titles like Psychonauts, Shadow of the Colossus, Okami and other great pieces of work were big successes...they were big financial disappointments and money losers."
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GREAT GAMES!!![]()
Originally posted by: skace
Originally posted by: DaveSimmons
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"According to Midway senior VP and chief marketing officer Steve Allison, only 7% of the new game-related intellectual properties introduced across the past four years can be considered successful and review scores had no bearing on the sales of those games. "In other words, 93 percent of new IP fails in the marketplace," he explained on N'Gai Croal's Level Up. "So while the 90-plus review scores and armfuls of awards create the perception that titles like Psychonauts, Shadow of the Colossus, Okami and other great pieces of work were big successes...they were big financial disappointments and money losers."
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GREAT GAMES!!![]()
Outsourced: Midway Home Entertainment Chief Marketing Officer Steve Allison on What Developers Must Do to Make Games That Sell, Part I
According to our numbers, the actual success rate of new IP over the past four years is just seven percent. In other words, 93 percent of new IP fails in the marketplace. So while the 90-plus review scores and armfuls of awards create the perception that titles like Psychonauts, Shadow of the Colossus, Okami and other great pieces of work were big successes, the truth is that they were big financial disappointments and money losers.
So with a success rate of less than 10 percent for new IP, it is not the way we market and launch games that needs revisiting in the next generation. No, it is development that needs reflection, refinement and change. It is development that must evolve in all its various facets, from inception to execution. It is the conception and creation of new IP that must be redefined in this new generation so that we can all pull together to beat the 93 percent failure rate--even as we face significantly higher development costs--by reaching a common understanding that the potential success of any game is wholly dependent on three key factors, in the following order of importance: the true commercial power of the game's high level concept, the timing of the game's release, and finally the quality of the game's execution.
...
1. The Most Important Thing to Get Right is the Concept.
Games should have an elevator pitch that makes avid gamers and average mass market consumer who plays games say "I've got to get that" or "Bad ass!"
One very important truth is this: 16-35-year-old males in 2007 are not attracted to the things our PD [product development] guys naturally tend to come up with. Why? Because working at a publisher day in and day out, particularly in development, we all get trapped in the hardcore gamer's mindset. It's really important to understand that our customers on next generation home consoles--Playstation 3 and Xbox 360--are 90 percent male, and that's not going to change anytime soon. Therefore, the games that have the highest commercial potential are those that provide an outlet for them to live out their alpha male fantasies, to do the things they truly want to do but never could in real life.
Originally posted by: apoppin
the original article is FAR more interesting:
http://ncroal.talk.newsweek.com/default.asp?item=593154
he has LOTs of suggestions and this is *in part*Outsourced: Midway Home Entertainment Chief Marketing Officer Steve Allison on What Developers Must Do to Make Games That Sell, Part I
According to our numbers, the actual success rate of new IP over the past four years is just seven percent. In other words, 93 percent of new IP fails in the marketplace. So while the 90-plus review scores and armfuls of awards create the perception that titles like Psychonauts, Shadow of the Colossus, Okami and other great pieces of work were big successes, the truth is that they were big financial disappointments and money losers.
So with a success rate of less than 10 percent for new IP, it is not the way we market and launch games that needs revisiting in the next generation. No, it is development that needs reflection, refinement and change. It is development that must evolve in all its various facets, from inception to execution. It is the conception and creation of new IP that must be redefined in this new generation so that we can all pull together to beat the 93 percent failure rate--even as we face significantly higher development costs--by reaching a common understanding that the potential success of any game is wholly dependent on three key factors, in the following order of importance: the true commercial power of the game's high level concept, the timing of the game's release, and finally the quality of the game's execution.
...
1. The Most Important Thing to Get Right is the Concept.
Games should have an elevator pitch that makes avid gamers and average mass market consumer who plays games say "I've got to get that" or "Bad ass!"
One very important truth is this: 16-35-year-old males in 2007 are not attracted to the things our PD [product development] guys naturally tend to come up with. Why? Because working at a publisher day in and day out, particularly in development, we all get trapped in the hardcore gamer's mindset. It's really important to understand that our customers on next generation home consoles--Playstation 3 and Xbox 360--are 90 percent male, and that's not going to change anytime soon. Therefore, the games that have the highest commercial potential are those that provide an outlet for them to live out their alpha male fantasies, to do the things they truly want to do but never could in real life.
Originally posted by: Czar
after having owned a psp for quite some time now I have learned the hard way never buy games because they look cool, sound good on the box or because of some other hype
always go after reviews, never ever anything else
Originally posted by: mugs
Originally posted by: Czar
after having owned a psp for quite some time now I have learned the hard way never buy games because they look cool, sound good on the box or because of some other hype
always go after reviews, never ever anything else
:thumbsup: I hate going to EBGames, seeing a game I *think* looks cool, but not being able to buy it because I don't have a computer to look up a review. I need to bring a pen and paper to write down all the ones I think I'll want so I can remember to look them up.
Originally posted by: VashHT
Originally posted by: mugs
Originally posted by: Czar
after having owned a psp for quite some time now I have learned the hard way never buy games because they look cool, sound good on the box or because of some other hype
always go after reviews, never ever anything else
:thumbsup: I hate going to EBGames, seeing a game I *think* looks cool, but not being able to buy it because I don't have a computer to look up a review. I need to bring a pen and paper to write down all the ones I think I'll want so I can remember to look them up.
Can't agree with this at all, and I think people need to start thinking for themselves if games are good or not. Also, you can find insanely varying reviews on the internet. For example, my fav rpg valkyrie profile gets a 7 from one site and a 10 from another, both out of 10. Now if i had seen the 7/10 I prolly never would've bought it. Luckily I couldn't care less what gamespot thinks and I bought the game the day it came out. Now its over 100$ on ebay cause they only made it in limited numbers and its basically a collector's item now. I've noticed a trend that almost all big hyped games get scores that are higher than they deserve, and sell well even if poorly reviewed. Reviews are way too opinion based to be helpful, and in the end I think they could make you skip games that you would love rather than try them out.
Originally posted by: Pacemaker
Originally posted by: VashHT
Originally posted by: mugs
Originally posted by: Czar
after having owned a psp for quite some time now I have learned the hard way never buy games because they look cool, sound good on the box or because of some other hype
always go after reviews, never ever anything else
:thumbsup: I hate going to EBGames, seeing a game I *think* looks cool, but not being able to buy it because I don't have a computer to look up a review. I need to bring a pen and paper to write down all the ones I think I'll want so I can remember to look them up.
Can't agree with this at all, and I think people need to start thinking for themselves if games are good or not. Also, you can find insanely varying reviews on the internet. For example, my fav rpg valkyrie profile gets a 7 from one site and a 10 from another, both out of 10. Now if i had seen the 7/10 I prolly never would've bought it. Luckily I couldn't care less what gamespot thinks and I bought the game the day it came out. Now its over 100$ on ebay cause they only made it in limited numbers and its basically a collector's item now. I've noticed a trend that almost all big hyped games get scores that are higher than they deserve, and sell well even if poorly reviewed. Reviews are way too opinion based to be helpful, and in the end I think they could make you skip games that you would love rather than try them out.
I think reviews can be very helpful IF (and that's a big if) they are willing to put in the time to actually review the game. How many sites have a review for an MMO inside of a week after it is released. That is not nearly enough time to really say if it is good or not. I remember when Earth and Beyond came out every review I could find said it was an 8 or better out of 10 (adjusting scales that aren't out of 10 there). I buy it based on these reviews and I really like it, for about a month then it becomes really boring as the game never really changes and doesn't offer any compelling reason to keep playing.
Then the next month I get my Computer Games Magazine (at the time one of the few review places with integrity) and they gave it a terrible score and said that it would only be fun for a short period of time. The problem with reviews is that they are in such a rush to be first or to have the review, or to have it out at launch that they have to put out a review before they can really spend the time making sure the game will be good.
Anymore I take reviews as a guide not as a dealbraker.
Originally posted by: VashHT
Originally posted by: mugs
Originally posted by: Czar
after having owned a psp for quite some time now I have learned the hard way never buy games because they look cool, sound good on the box or because of some other hype
always go after reviews, never ever anything else
:thumbsup: I hate going to EBGames, seeing a game I *think* looks cool, but not being able to buy it because I don't have a computer to look up a review. I need to bring a pen and paper to write down all the ones I think I'll want so I can remember to look them up.
Can't agree with this at all, and I think people need to start thinking for themselves if games are good or not. Also, you can find insanely varying reviews on the internet. For example, my fav rpg valkyrie profile gets a 7 from one site and a 10 from another, both out of 10. Now if i had seen the 7/10 I prolly never would've bought it. Luckily I couldn't care less what gamespot thinks and I bought the game the day it came out. Now its over 100$ on ebay cause they only made it in limited numbers and its basically a collector's item now. I've noticed a trend that almost all big hyped games get scores that are higher than they deserve, and sell well even if poorly reviewed. Reviews are way too opinion based to be helpful, and in the end I think they could make you skip games that you would love rather than try them out.
Originally posted by: mugs
Originally posted by: VashHT
Originally posted by: mugs
Originally posted by: Czar
after having owned a psp for quite some time now I have learned the hard way never buy games because they look cool, sound good on the box or because of some other hype
always go after reviews, never ever anything else
:thumbsup: I hate going to EBGames, seeing a game I *think* looks cool, but not being able to buy it because I don't have a computer to look up a review. I need to bring a pen and paper to write down all the ones I think I'll want so I can remember to look them up.
Can't agree with this at all, and I think people need to start thinking for themselves if games are good or not. Also, you can find insanely varying reviews on the internet. For example, my fav rpg valkyrie profile gets a 7 from one site and a 10 from another, both out of 10. Now if i had seen the 7/10 I prolly never would've bought it. Luckily I couldn't care less what gamespot thinks and I bought the game the day it came out. Now its over 100$ on ebay cause they only made it in limited numbers and its basically a collector's item now. I've noticed a trend that almost all big hyped games get scores that are higher than they deserve, and sell well even if poorly reviewed. Reviews are way too opinion based to be helpful, and in the end I think they could make you skip games that you would love rather than try them out.
Sorry, there's just too many bad games out there for me to spend $50 on one without knowing a thing about it. I check GameRankings, and if a game hasn't gotten at least one positive review I won't play it. If you bought a game the day it came out, you probably knew something about it beyond what was on the back of the box. For most of the games I see in stores, I don't know anything about it beyond what's on the box. I've bought games on release day before too, as well as games I've never read reviews for, but only if I have a good idea the game isn't going to suck. I have gotten burned by impatience before.
Originally posted by: VashHT
Fair enough, I do a bit of research before games come out if I think it looks pretty good, and if I didn't know anything about it I would be a bit apprehensive as well.
Originally posted by: Pacemaker
I think reviews can be very helpful IF (and that's a big if) they are willing to put in the time to actually review the game. How many sites have a review for an MMO inside of a week after it is released. That is not nearly enough time to really say if it is good or not. I remember when Earth and Beyond came out every review I could find said it was an 8 or better out of 10 (adjusting scales that aren't out of 10 there). I buy it based on these reviews and I really like it, for about a month then it becomes really boring as the game never really changes and doesn't offer any compelling reason to keep playing.
Then the next month I get my Computer Games Magazine (at the time one of the few review places with integrity) and they gave it a terrible score and said that it would only be fun for a short period of time. The problem with reviews is that they are in such a rush to be first or to have the review, or to have it out at launch that they have to put out a review before they can really spend the time making sure the game will be good.
Anymore I take reviews as a guide not as a dealbraker.
Originally posted by: VashHT
Originally posted by: Pacemaker
Originally posted by: VashHT
Originally posted by: mugs
Originally posted by: Czar
after having owned a psp for quite some time now I have learned the hard way never buy games because they look cool, sound good on the box or because of some other hype
always go after reviews, never ever anything else
:thumbsup: I hate going to EBGames, seeing a game I *think* looks cool, but not being able to buy it because I don't have a computer to look up a review. I need to bring a pen and paper to write down all the ones I think I'll want so I can remember to look them up.
Can't agree with this at all, and I think people need to start thinking for themselves if games are good or not. Also, you can find insanely varying reviews on the internet. For example, my fav rpg valkyrie profile gets a 7 from one site and a 10 from another, both out of 10. Now if i had seen the 7/10 I prolly never would've bought it. Luckily I couldn't care less what gamespot thinks and I bought the game the day it came out. Now its over 100$ on ebay cause they only made it in limited numbers and its basically a collector's item now. I've noticed a trend that almost all big hyped games get scores that are higher than they deserve, and sell well even if poorly reviewed. Reviews are way too opinion based to be helpful, and in the end I think they could make you skip games that you would love rather than try them out.
I think reviews can be very helpful IF (and that's a big if) they are willing to put in the time to actually review the game. How many sites have a review for an MMO inside of a week after it is released. That is not nearly enough time to really say if it is good or not. I remember when Earth and Beyond came out every review I could find said it was an 8 or better out of 10 (adjusting scales that aren't out of 10 there). I buy it based on these reviews and I really like it, for about a month then it becomes really boring as the game never really changes and doesn't offer any compelling reason to keep playing.
Then the next month I get my Computer Games Magazine (at the time one of the few review places with integrity) and they gave it a terrible score and said that it would only be fun for a short period of time. The problem with reviews is that they are in such a rush to be first or to have the review, or to have it out at launch that they have to put out a review before they can really spend the time making sure the game will be good.
Anymore I take reviews as a guide not as a dealbraker.
Well I was just talking with my friend about this and we both agree that reviews should stop giving final scores. I mean how many times have you seen high scoring reviews that have a lot of negative comments, and then lower scores with a ton of really good comments and very few negatives. I agree with that most places rush their reviews after only playing the game for a week or so. Also as you pointed out, games are becoming so multiplayer dependent these days that its hard to give a good review of the online component in such a short amount of time.