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8800GTS 320mb reviews and conclusion

Well considering here are my options to purchase video card

$300 for X1950XT 256mb

or

$350 for 8800GTS 320mb (before rebates)



For 50$ I get alot out of the card. 8800GTS 640's go for around ~$500 so they are definately out of the picture for me.

This is all in CDN dollars.
 
Originally posted by: munisgtm
The 320mb version does have setbacks but its also 100$ less the 640mb wouldn't that count ?

Retail price difference as of right now is $80, but after rebates the difference is $45. It took a while for the 640MB version to drop in price, so here's to hoping that the 320MB version doesn't stick to the MSRP for too long. :beer:
 
indeed the performance difference between X1950XT 256mb and 8800GTS 320mb is easily worth over 50 CDN dollars.
 
Originally posted by: munisgtm
I think its good for gamers using 1600X1200 res or lower , i think its worth its price .

Agreed.

I don't see myself gaming at that resolution for quite a while. I currently game at 1024x768 on my 17" CRT. When I do get an LCD (19", maybe 20"), then I'll game at 1280x1024. So it's more than worth it to me.
 
this is all with current games tho.. what will performance of UT3, Crysis, etc. be between the 320 & 640mb version? maybe nothing; may be alot. it's all speculation. with rebates on the 640mb version, seems if you're gonna spend over $300 anyway, another $40-50 is not such a high price to pay...
 
Originally posted by: CaiNaM
this is all with current games tho.. what will performance of UT3, Crysis, etc. be between the 320 & 640mb version? maybe nothing; may be alot. it's all speculation. with rebates on the 640mb version, seems if you're gonna spend over $300 anyway, another $40-50 is not such a high price to pay...

In the UK, the difference is more like $120 :thumbsdown:
 
Originally posted by: CaiNaM
this is all with current games tho.. what will performance of UT3, Crysis, etc. be between the 320 & 640mb version? maybe nothing; may be alot. it's all speculation. with rebates on the 640mb version, seems if you're gonna spend over $300 anyway, another $40-50 is not such a high price to pay...

yeah thats my only concern with this card, its very hard to speculate if the extra memory is the worth or not , but Unreal Engine 3 powered Rainbow:Las Vegas runs pretty well on it and there is only a difference of 1.7% between 320mb's and 640mb's version card.
 
Originally posted by: Corporate Thug
according to the anandtech review, even at 16x12, there are some games that take a big hit:

http://www.anandtech.com/video/showdoc.aspx?i=2926&p=3

They used the highest texture setting for Quake 4 which is weird considering id said the engine needs a 512MB buffer for that setting. So it isnt a surprise a card with <512MB chokes compared to a card with > 512MB.

The choice of 4xAA. I thought Nvidia did some magic with thei 8xQ and 16xQ modes that allowed for better performance than 4xAA?

I am not saying the card can keep up with its bigger brothers in all aspects. But it is a bit strange the settings they used that ended up with imo the worst possible scenario for the little brother.

 
I was looking forward to this card, but after seeing the reviews I'm definitely going to pass. The card is only useful at 16x12 without AA, or AA with a lower resolution. I'm already doing that on a $200 card...for $300 I expect a lot more.
 
that'd be alright for me, my monitor tops at 1680x1050 which is a little less than 1600x1200. that'll put it on about par with the X1950XTX but ill have the newer gpu

infact XFX's 320mb version uses 1.1ns ram too.... sweet. and according to hexus.... XFX's 320 beats out the 640 version coz they were able to clock it higher and because the memory is less dense they chips are faster
 
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