7850 GPU bound in Tribes: Ascend, but overclocking doesn't improve FPS

KingFatty

Diamond Member
Dec 29, 2010
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What about going the other way - if you decrease the GPU core speed, will fps drop?

Have you ruled out a CPU bottleneck?
 
Dec 30, 2004
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What about going the other way - if you decrease the GPU core speed, will fps drop?

Have you ruled out a CPU bottleneck?
that's an interesting idea I'll try that.

it seems odd to me to have a resolution dependent CPU bottleneck. I guess I'll re check everything. Also, the gpu was at 100%...I don't know much about gpu architecture these days but I thought it might be ... I don't know what I thought it might be, maybe a vertex bottleneck but not a shader one or something. only <1GB vram utilization too...
 
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Dec 30, 2004
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ok it looks like I was hitting right up against the limit at 1200p
http://www.techspot.com/review/522-tribes-ascend-performance-test/page3.html

1920.png


I'm kinda surprised it's such a heavy game. maybe it's just the resolution?


2560.png
 
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Stuka87

Diamond Member
Dec 10, 2010
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My guess is that game is poorly threaded so you are only using one or two threads, meaning you are CPU bound.

As a test, drop the resolution down to 720P, and rerun the test. If FPS is close to the same, its your CPU.
 
Dec 30, 2004
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looking at the scaling, it's actually spot on for the resolution. 2560*1440 = 3,686,400 pixels, which is 60% more than 1920 * 1200 = 230400;

and 39fps (at 1440p) divided by 0.6 is 65 fps...which is basically exactly what the 1200p is pulling. Makes sense considering AMD cards typically scale better with resolution than NVidia's

Interesting!