Originally posted by: hemmy
current physics cards drop FPS a lot, and the visuals you gain aren't worth the loss in frames
idk why anyone would buy one. if they acted purely as an accelerator, not adding effects, just offloading the processing of those already there from the CPU to the PPU it would in theory be a solid product
Yes, but there's no reason that the current situation needs to continue. Game devs will learn to harness the acceleration better, drivers will improve, and the APIs will improve. The first 3D accelerators from S3 actually slowed games down, too - remember the Virge 3D? Your line of thinking would have killed the 3D industry we all know and love.
Maybe physics accelerators are indeed a fad, but let's give it some time before we give final judgement

.
If anything, the idea of using a graphics card as a physics accelerator makes for a fantastic upgrade path for mobos with 2+ 16x PCIe slots. GPUs are getting so powerful that we're now seeing physical limits from our LCDs, not fill-rate or shaders. So, instead of just tossing out my 7600GT when I move up to an 8600GT, I can leave the 7600GT in and use it for physics acceleration. You'll get a lot more use out of your cards like that, and more easily justify spending that $400-$500 on a top of the line card in the first place.
More total value == more cards sold.
-Erwos