7.27 detonators support HSR

kami

Lifer
Oct 9, 1999
17,627
5
81
not sure if this was posted yet, but check out this.
They'll be released in about 9 days it says.

edit: and 30% performance boost in Quake3. no direct3d support for the HSR.
 
Oct 19, 2000
17,860
4
81
HSR stands for Hidden Surface Removal, and the big deal is this:


<< 30% performance boost in Quake3 >>

......or more
theoretical at the moment, of course :)
 

Modeps

Lifer
Oct 24, 2000
17,254
44
91
Charlie,
any links where it would explain it a bit more in detail as to the specifics of it, how it works etc?
 

Packet

Senior member
Apr 24, 2000
557
0
0
Technically, what it is supposed to do is not render any object being covered up by another. Thus saving fillrate and memorybandwith.
As far as 3DFX's HSR (which may or may not be simmilar to what Nvidia is implementing), there are viaribale options of how much HSR you want. Probably how much has to be covered up before it is deamed as what should be unrendered. As such, the more you set it to remove the faster it goes, and the more chance that something will not be rendered that is visiable leaving artifacts.