I was hoping what they'd do is go with a 20 nm manufacturing process, a 5770-class (or better) GPU and they could use an 8 core Power PC @ say, 1.3 GHz. They should use a traditional controller, let you use your own hard drive (have an e-SATA port or two), and have direct downloads only. Plus a traditional controller and option to use a mouse and keyboard of your choice for games that need it. And of course, be compact, run at low temps and be 100% reliable like the 1st model of the Sega Saturn was.
They really shouldn't go with a custom GPU. The Gamecube's GPU had too many trade-offs compared to the PS2. It had better textures, but a lower precision zbuffer (the PS2's extra 8 bits of depth precision was apparent and even surpassed the DX9 spec which was only D24S8) and could only display 262,144 onscreen colors while the PS2 could display 16,777,216 colors plus 8 bit alpha blending; the difference was apparent in the banding and blotchiness that a lot of gamecube games had. Gamecube games appeared more colorful because of better textures, but they also had more artifacts due to having a weakass 18 bit RGB frame buffer.
It also used YUV output and had a tradeoff of having fast load times but limited storage.
They really failed the hardcore gamer with the Wii.
I think that would bring the audience they lost back, and they could make their franchises how I envisioned them. Also, they would be making it the first time since the Super NES that their system's version of a multi-platform title would be the best a majority of the time.
They can still be innovative enough with powerful hardware, they've got a huge surplus and a good enough relationship with their partners to sell a powerhouse 2 years from now for $299 at a profit.
Should Nintendo take that road, or should they focus solely on being the innovator again? I really wanted to know what other people thought about it.
They really shouldn't go with a custom GPU. The Gamecube's GPU had too many trade-offs compared to the PS2. It had better textures, but a lower precision zbuffer (the PS2's extra 8 bits of depth precision was apparent and even surpassed the DX9 spec which was only D24S8) and could only display 262,144 onscreen colors while the PS2 could display 16,777,216 colors plus 8 bit alpha blending; the difference was apparent in the banding and blotchiness that a lot of gamecube games had. Gamecube games appeared more colorful because of better textures, but they also had more artifacts due to having a weakass 18 bit RGB frame buffer.
It also used YUV output and had a tradeoff of having fast load times but limited storage.
They really failed the hardcore gamer with the Wii.
I think that would bring the audience they lost back, and they could make their franchises how I envisioned them. Also, they would be making it the first time since the Super NES that their system's version of a multi-platform title would be the best a majority of the time.
They can still be innovative enough with powerful hardware, they've got a huge surplus and a good enough relationship with their partners to sell a powerhouse 2 years from now for $299 at a profit.
Should Nintendo take that road, or should they focus solely on being the innovator again? I really wanted to know what other people thought about it.