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6800 & HL2/CS:Source

blckgrffn

Diamond Member
System Specs:

Leadtek 6800 385/875
3400+ @ 2.6
1GB DDR400 @ 217 1T
Audigy 2
DFI Lanparty UT
OCZ powerstream 520
NVidia forceware 5.10's
Nvidia 66.93's or so, now 71.80's

I am running it at 1400*1050 or 1600*1200, depending on whether CS:S where I like the higher FPS or HL2 where I like more eyecandy, 2xAA & 8x AF, currently the AA is off because that seems to help. I can play Doom3 all I want or UT2004 (hate to quit that though, don't like the seemingly mandatory reboot...) no problem. PoP Sands of Time craps out occasionally but has a known issue with 6800's. Is anyone else experiencing random stuttering or memory reference errors when playing a Source game? I am getting 80 FPS on the stress test...

Thanks for reading, I would appreiciate any input 🙂

Nat
 
I was occasionally getting the memory errors. I havn't in awhile though. Have you tried CL_smooth 0?
Also try turning shadows to low, that help me ALOT in terms of frame rate and I don't think I have gotte na memory error since. The shadows still look good too.
 
I get some small stutters when playing HL2, but it's not related to the VC. I get the same stutters with 1600X1200 and 4xAA and 8xAF, as with 1024x768 and no AA or AF. It has to do with the memory for some reason, and it seems to only happen in this game.
I haven't noticed anything in CSS, but haven't played it that much.
Maybe try running your memory at stock speeds and running Asynch. OC'ing the RAM may be causing some of your problems.
 
I have a 9700pro and get occasional sound stutters. The sound engine used for that game is flakey and lots of platforms have issues.
 
I run a Dell XPS Gen4 with a 6800 256MB PCIe, 1GB DDR2 Crucial, Audigy 2 ZS, and also use the 66.93's from nVIDIA's site. I do not have any issues with stuttering, but I have read that the 71.25/71.21s are the best to use right now if you have issues with Source. The 'pee-water' is gone in 71.21/71.25/71.80, as far as I have read.

To fix the rebooting issue with UT2004, turn off DEP for UT2004.exe. More on that here.

Be sure to run Driver Cleaner before you change your driver sets. Googled

I'd try the 71.25s and not the 71.80s...reportedly, you can't play Halo with the 71.80s.

Hope this helps!
 
This is what I have:

MSI K8N Neo2 Plat
A64 3500+ @ stock
eVga 6800 Ultra @ stock w/ 71.25
1024MB Samsung Ram
HL2/CS:S

And I get stuttering and sound looping when I connect to a server. It doesn't happen very often ( 1 in 10 times), but it's enough to be frustrating. When it happens, I can either:

1) Wait 3-4 minutes , and it'll start normally

2) Windows-Key+D and close out CS:S and restart the program

3) Reset and restart

HL2 use to do the same thing when starting from a save point, but the last update/patch fixed this... I think.

At first I thought it was a driver or heat issue. But now I think it's HL2/CS:S. Cuz no other game does this!! I'll wait and see if the next patch fixes this.
 
HL2 tends to studder right after the "Loading" title disappears. It only lasts for about 2 seconds then everything is smooth. It's annoying but there is rarely (if ever) any action happening at load points.
 
Remember that HL 2 had a "stutter-bug" that is associated with the auto-saves that occur very frequently. I was getting stutters every few min or so and looked it up and found it to be the saving game issue. My sound would usually stutter more than the graphics at these saves but both were still noticable.

Other than that I ran the game at 1600x1200 max everything with good frames (only hit below 30 three times in the entire game)

-spike
 
My computer stutters at 1152x864x32 with 4xAA and 8xAF the same as it does running at 800x600 with nothing enabled. I am starting to think it MAY be something with AMD systems, as most of the stuttering complaints I have seen were on AMD systems. I tried the "CL_smooth 0" thing in the AUTOEXEX.CFG, and it doesn't help. I have also set the heap size to 512MB in the launch options as well. The weird thing about it is that none of this stuttering crap happens in HL2, but it does in CS:S.

Strange...:shocked: :evil:
 
Well, seeing as I don't play Halo much anymore, I will sit tight with the 71.80's, the stuttering seems reduced but I can't play the CS:S map Greece at all, maybe because somebody just made it (?) and not valve... thanks for all of the suggestions, I am going to work on it some more right now...the trouble is that in CS it never seems to happen the same way. I was so pissed when I first bought HL2, because it would die and stutter all the time until I shut AA off. Anyway, I am rebooting my gaming box right now after changing the DEP setting - I had read about it but never gotten around to trying it.

I don't think that it is my overclocks - I can run Doom3 for hours @ 1600*1200 HQ w 4xAA no problems, and you think that would kill my box much quicker than HL2 @ 1400*1050....

Thanks for all the input, and if anyone can think of anything else...
 
How often does it stutter for you guys (about 1 in 10 for me)? It only happens with CS:S. I also tried lowering to 800x600 noAA noAF without any luck. Sometimes it even happens after I "DIE" and I'm in free-look. WTF?? I'm sure it's CS:S. I can run DOOM3 at 1600x1200 all day without any glitches.

BTW - if you use the DUCT TAPE/FLASHLIGHT mod for DOOM3, you can't play multiplayer. Maybe I'm stupid, but it took me a week to figure this out.
 
I just played for two hours online, no stutters at all, has to be a first... with 2xAA on! I think the drivers must have turned the trick. zombie, I would try out the 71.80's and see if you have similar success. Thanks to everyone for your input!
 
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