6600GT problem with Splinter Cell

mooncancook

Platinum Member
May 28, 2003
2,874
50
91
Splinter Cell: Pandora Tomorrow is bundled with my Leaktek 6600GT TDH. On the game diagnostic screen it showed that the video card doesn't meet the minimun spec for the game. This is ironic. The part that failed is "Non Power-of-two render target support". The games still runs fine but crash my system when i exit the game.
anyone with the leadtek is expriencing this problem? is there a fix?

btw Prince of Persia looks fantastic
 

impemonk

Senior member
Oct 13, 2004
453
0
0
hmm that's pretty odd. I have a Leadtek 6600GT TDH (AGP I presume is what you have as well?) and it worked fine in SC
 

Rand

Lifer
Oct 11, 1999
11,071
1
81
Any decent graphics card has supported rendering to non-power of two texture targets for awhile, the GeFrce5 series definitely does. Which drivers are you using?
Some earlier drivers didn't properly report support for it to apps.
 

mooncancook

Platinum Member
May 28, 2003
2,874
50
91
thanks va9.

i downloaded a newest patch 1.31 and i'm gonna try it later. the file name is rather strange tho.. "scpt_multiplayer_update_v1.31_us.exe"... multiplayer only? anyway hope it'll fix the glitch.
 

va9

Junior Member
Jan 28, 2005
11
0
0
That's the one... except at the time 1.3 was the current version. However this won't solve the crashing issue on exit. Visit that link from above... should fix it