I've been having problems with the XFX Geforce 6600 GT AGP card I just purchased, and I thought I should run the problems I'm having by you guys once before I RMA my the card:
System Specs:
Athlon XP 2600+ (266 FSB)
ECS K7S5A Pro Motherboard (yes, it sucks)
768 MB DDR RAM (1x512 PC2700 DIMM, 1x256 PC2100 DIMM)
200 GB Seagate HD
SoundBlaster Audigy 1
XFX Geforce 6600 GT AGP (128 MB, running in AGP 4x mode)
450W Power Supply
Windows XP SP2 with DirectX 9.0c
Okay. Here's the deal: If I'm playing a game that uses Direct3D as the primary rendering engine, I get very awful texture tearing/bleeding all the time. The games I've tried thus far are Far Cry, Prince of Persia Sands of Time, Persia of Persia 2: Warrior Within Demo, Manhunt, Max Payne 2 and most importantly, Half-Life 2.
Games which use OpenGL such as Doom 3 and Far Cry (using OpenGL as the renderer) do not seem to exhibit any graphical problems at all.
I've checked the temp. of the graphics core using the driver's properties page while playing Far Cry and HL2 in a window, and it never goes above 70 degrees Celsius. The driver properties page claims that the threshold is 127 degrees C, so I don't believe its a heat issue.
Earlier today, I purchased a new 450W power supply to ensure that it wasn't a power issue. It's labeled "Mad Dog Multimedia" SurePower 450W Power Supply. I purchased this PSU as my previous one did not have enough molex connections for all of my devices without having to Y-Split one of them. In fact, this PSU has a dedicated Molex for Video Card connections (like the one on the 6600 GT AGP).
Since things function correctly under one rendering method but not another, it seems like it may be a driver issue. Right now, I've only tried the 66.93 WHQL'd drivers from Nvidia and the 67.02 Drivers that are floating around the web. Regardless of the driver version, the D3D problems still occur.
So right now, I'm down to three possibilities:
1.) It's an Nvidia Driver issue which only occurs in certain rare cases, perhaps on machines using older/crappier motherboards.
2.) It's an issue with my motherboard, as ECS K7S5A series of boards are notorious for their odd problems/incompatibilies with a number of different things. Also, the board only supports AGP 4X which should not be an issue, but with this motherboard, I'm not certain.
3.) The card is defective.
If anyone has any suggestions, questions, or has come across a similar issue, any input would be greatly appreciated. I've been wrestling with this problem for close to a week now, and I'm running out of ideas as to what could be the source of the problem.
If I left out any information, let me know, if it would be helpful for me provided screenshots, let me know.
Thanks in advance.
System Specs:
Athlon XP 2600+ (266 FSB)
ECS K7S5A Pro Motherboard (yes, it sucks)
768 MB DDR RAM (1x512 PC2700 DIMM, 1x256 PC2100 DIMM)
200 GB Seagate HD
SoundBlaster Audigy 1
XFX Geforce 6600 GT AGP (128 MB, running in AGP 4x mode)
450W Power Supply
Windows XP SP2 with DirectX 9.0c
Okay. Here's the deal: If I'm playing a game that uses Direct3D as the primary rendering engine, I get very awful texture tearing/bleeding all the time. The games I've tried thus far are Far Cry, Prince of Persia Sands of Time, Persia of Persia 2: Warrior Within Demo, Manhunt, Max Payne 2 and most importantly, Half-Life 2.
Games which use OpenGL such as Doom 3 and Far Cry (using OpenGL as the renderer) do not seem to exhibit any graphical problems at all.
I've checked the temp. of the graphics core using the driver's properties page while playing Far Cry and HL2 in a window, and it never goes above 70 degrees Celsius. The driver properties page claims that the threshold is 127 degrees C, so I don't believe its a heat issue.
Earlier today, I purchased a new 450W power supply to ensure that it wasn't a power issue. It's labeled "Mad Dog Multimedia" SurePower 450W Power Supply. I purchased this PSU as my previous one did not have enough molex connections for all of my devices without having to Y-Split one of them. In fact, this PSU has a dedicated Molex for Video Card connections (like the one on the 6600 GT AGP).
Since things function correctly under one rendering method but not another, it seems like it may be a driver issue. Right now, I've only tried the 66.93 WHQL'd drivers from Nvidia and the 67.02 Drivers that are floating around the web. Regardless of the driver version, the D3D problems still occur.
So right now, I'm down to three possibilities:
1.) It's an Nvidia Driver issue which only occurs in certain rare cases, perhaps on machines using older/crappier motherboards.
2.) It's an issue with my motherboard, as ECS K7S5A series of boards are notorious for their odd problems/incompatibilies with a number of different things. Also, the board only supports AGP 4X which should not be an issue, but with this motherboard, I'm not certain.
3.) The card is defective.
If anyone has any suggestions, questions, or has come across a similar issue, any input would be greatly appreciated. I've been wrestling with this problem for close to a week now, and I'm running out of ideas as to what could be the source of the problem.
If I left out any information, let me know, if it would be helpful for me provided screenshots, let me know.
Thanks in advance.
