Originally posted by: DigDug
Apparently because it requires some hardcore programming skill to do what they are doing with such a small size. Take a look at the demos - it really changes your perspective of coding space requirements. Maybe if the programmers of videogames aimed at tight coding, a 250mb game could get down to 20mb and look the same.
Not these days. The complexity of games requires modern programming techniques. COuld Doom 4 be 100 times better graphically? Sure. But the dev time would be 20 years, not 3. And probably buggy as hell.
But, yes ... I've always been amazed at what some people can do.
Try to find "Second Reality". It fits on a floppy, but is probably THE demo to see. Also ... it runs in DOS, so have fun getting it to run. I did find a video of it once. It's hoenstly not an impressive demo by today's standard, but when it was realeased, the demo was 5 years ahead of anything commercially available.