Originally posted by: DigDug
Apparently because it requires some hardcore programming skill to do what they are doing with such a small size. Take a look at the demos - it really changes your perspective of coding space requirements. Maybe if the programmers of videogames aimed at tight coding, a 250mb game could get down to 20mb and look the same.
Originally posted by: computeerrgghh
I'm pretty sure this is old. Floating around somewhere is a game that is <1mb but it includes all the textures and stuff and its in 3d. The AI is kind of dumb though and it really stressed the CPU. Its name is kkrieger. Text
Originally posted by: logic1485
Why would you want to do that?