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64 vrs 32 bit

imported_Cannon

Junior Member
Im building a new machine and its been a few years . Heres my set up that Im planning:
Antec 900
ASUS M2N-SLI Deluxe AM2
AMD Athlon 64 X2 6000+ Windsor 3.0GHz Socket AM2 125W Dual-Core
4gig Ram
WD 320 gb HDD
Ive been using a ATI X850XT and have a XFX 8800gs
Ive had zero problems with the ATI was just wondering if the geforce would be better .

Now the OS question , Ive always used XP but thinking its time to step up to Vista . The machine will be used strictly for basic media and lots of gaming . Not sure on which version to get . I read that the 64bit has better security but is that the major difference ? For gaming would it matter as far as performance goes ?

If anyone is bored and wants to critique the set up , please do . I havent pulled the trigger just yet . Im a complete novice but love to tinker 😉

Thanks for any help !
 
Use 64-bit so you can use all 4GB (or more) of RAM, unless you have peripherals you'll need to keep which don't have 64-bit drivers (e.g. a nice scanner, printer, plotter, etc). Incidentally, if you run into issues when installing Vista, reduce the system to 2GB of RAM, get Vista installed, update it completely, then toss your remaining 2GB back in. That's because there's a nVidia chipset bug that affects some systems with 4GB+ during installation.
 
64 vs 32 ~for me~ is about the same, with a few exceptions (not taking into account full use of memory). Software compatibility is fine, a few things are noticibly faster...IE7 being one of them. It friggin screams. No flash support tho for 64 bit IE7, but thats fine for me-I dont use flash or java 🙂 But its VERY fast.
 
Originally posted by: blackangst1
64 vs 32 ~for me~ is about the same, with a few exceptions (not taking into account full use of memory). Software compatibility is fine, a few things are noticibly faster...IE7 being one of them. It friggin screams. No flash support tho for 64 bit IE7, but thats fine for me-I dont use flash or java 🙂 But its VERY fast.
I had to look that up because I thought it was another stupid Adobe thing. It is. Their FAQs say the fix is to use a 32-bit browser. So now the Linux community has a friend in Vista 64 users in that Adobe sucks on OS support.

 
Originally posted by: mechBgon
Use 64-bit so you can use all 4GB (or more) of RAM, unless you have peripherals you'll need to keep which don't have 64-bit drivers (e.g. a nice scanner, printer, plotter, etc). Incidentally, if you run into issues when installing Vista, reduce the system to 2GB of RAM, get Vista installed, update it completely, then toss your remaining 2GB back in. That's because there's a nVidia chipset bug that affects some systems with 4GB+ during installation.
Don't pick it for that reason .. 32-bit "uses" all 4GB ... it is just that ~.5 GB of ram is reserved for HW

Use 32 bit or 64 bit... there is no advantage to 64 bit whatsoever in gaming .. in fact in gaming, 32 bit gets slightly faster FPS

Vista32- vs. Vista64-bit OS Showdown *Done!

However, when you DO play the very rare 64-bit game - like Far Cry or Hellgate: London - you get a significantly better experience. 64 bit is the future.

Also, you need to realize that 64-bit requires signed drivers that Vista 32 does not
 
So now the Linux community has a friend in Vista 64 users in that Adobe sucks on OS support.

Actually if we care we can use ndiswrapper to load 32-bit plugins in a 64-bit browser. But in general I consider the lack of flash support a feature.

Don't pick it for that reason .. 32-bit "uses" all 4GB ... it is just that ~.5 GB of ram is reserved for HW

i.e. it doesn't get used. The addresses stolen by hardware can only be reclaimed by remapping them above the 4G mark so any OS that can't use those addresses (i.e. 32-bit Windows) won't be able to use that memory.
 
Originally posted by: Cannon
Ive been using a ATI X850XT and have a XFX 8800gs
Ive had zero problems with the ATI was just wondering if the geforce would be better .
Yes, the 8800GS would be much better.

Originally posted by: apoppin
Don't pick it for that reason .. 32-bit "uses" all 4GB ... it is just that ~.5 GB of ram is reserved for HW
So, to be able to use all 4GB and not be limited to 3.25 or so, he should go x64.

Also, he'd never be able to add any more ram whatsoever with the 32bit OS.

Also, you need to realize that 64-bit requires signed drivers that Vista 32 does not
So another plus point to Vista x64 then. 😀

 
Originally posted by: Nothinman
32-bit Windows you mean, other 32-bit OS's PAE implementations aren't crippled like that.
Yes, as the OP was specifically asking about Vista I was talking about Windows. 🙂

 
Originally posted by: Cannon
Im building a new machine and its been a few years . Heres my set up that Im planning:
Antec 900
ASUS M2N-SLI Deluxe AM2
AMD Athlon 64 X2 6000+ Windsor 3.0GHz Socket AM2 125W Dual-Core
4gig Ram
WD 320 gb HDD

I would like to critique your build. Why are you not going Core2duo or Core2quad? You can find a Core2 that is much faster for the same money as the Athlon X2 6000. Motherboards for Intel builds are now running around the same price as the ones for AMD chipsets also.

GIGABYTE GA-P35-DS3L LGA 775 Intel P35 - $90 Newegg
http://www.newegg.com/Product/...x?Item=N82E16813128059

Intel Core 2 Duo E6750 Conroe 2.66GHz 4M shared L2 Cache LGA 775 65W Dual-Core Processor - Retail - $190
http://www.newegg.com/Product/...x?Item=N82E16819115029

That motherboard is very overclockable and highly rated, not to mention inexpensive. It is a solid performer and keeps up with more expensive boards. By saving money on the motherboard, you can get a really smoking Core2 processor and you will have a system many times faster than the AMD one you spec'd.

If you are willing to spend just $35 more than you are planning to spend now you can have the latest and greatest dual core from Intel at 3.0 GHZ and 6Megs cache.

Intel Core 2 Duo E8400 Wolfdale 3.0GHz 6MB L2 Cache LGA 775 65W Dual-Core Processor - Retail - $240
http://www.newegg.com/Product/...x?Item=N82E16819115037

You should really consider an Intel build if you like getting more bang for your dollar.
 
Originally posted by: Canterwood
Originally posted by: Cannon
Ive been using a ATI X850XT and have a XFX 8800gs
Ive had zero problems with the ATI was just wondering if the geforce would be better .
Yes, the 8800GS would be much better.

Originally posted by: apoppin
Don't pick it for that reason .. 32-bit "uses" all 4GB ... it is just that ~.5 GB of ram is reserved for HW
So, to be able to use all 4GB and not be limited to 3.25 or so, he should go x64.

Also, he'd never be able to add any more ram whatsoever with the 32bit OS.

You still don't get it .. Vista 32 "uses" all 4GB; unless you are a photoshop'er, over 4GB is unnecessary; you are talking 'the future' i am talking about the "right NOW".
Also, you need to realize that 64-bit requires signed drivers that Vista 32 does not
So another plus point to Vista x64 then. 😀

[/quote]

unless your HW only has UNsigned drivers available 😉
-then you need to "workaround" and have defeated it's purpose completely

Toss a coin, imo - if you are an average gamer, it makes no difference
 
Originally posted by: soonerproud
Originally posted by: Cannon
Im building a new machine and its been a few years . Heres my set up that Im planning:
Antec 900
ASUS M2N-SLI Deluxe AM2
AMD Athlon 64 X2 6000+ Windsor 3.0GHz Socket AM2 125W Dual-Core
4gig Ram
WD 320 gb HDD

I would like to critique your build. Why are you not going Core2duo or Core2quad? You can find a Core2 that is much faster for the same money as the Athlon X2 6000. Motherboards for Intel builds are now running around the same price as the ones for AMD chipsets also.

GIGABYTE GA-P35-DS3L LGA 775 Intel P35 - $90 Newegg
http://www.newegg.com/Product/...x?Item=N82E16813128059

Intel Core 2 Duo E6750 Conroe 2.66GHz 4M shared L2 Cache LGA 775 65W Dual-Core Processor - Retail - $190
http://www.newegg.com/Product/...x?Item=N82E16819115029

That motherboard is very overclockable and highly rated, not to mention inexpensive. It is a solid performer and keeps up with more expensive boards. By saving money on the motherboard, you can get a really smoking Core2 processor and you will have a system many times faster than the AMD one you spec'd.

If you are willing to spend just $35 more than you are planning to spend now you can have the latest and greatest dual core form Intel at 3.0 GHZ and 6Megs cache.

Intel Core 2 Duo E8400 Wolfdale 3.0GHz 6MB L2 Cache LGA 775 65W Dual-Core Processor - Retail - $240
http://www.newegg.com/Product/...x?Item=N82E16819115037

You should really consider an Intel build if you like getting more bang for your dollar.

Well, you don't know if OP will overclock or not. Plus his mobo give him the option to use SLI. He'd have to go to x38 or crappy nvidia board if he want sli/xfire for Intel. x2 6000+ at stock speed is good enough for anything, and having the option to sli would give OP more gaming performance. But if OP don't mind OC, want the best CPU performance, and no need for SLI, then yeah, going e8400 and P35 mobo makes sense.

Back to the topic, I was thinking to get Vista 64 bit too. But talking to my bro, who leads driver development in one major networking company, he said that lots company just create 64 bit vista driver so they can put "vista ready" on their product. (MS requires any product with vista ready designation to have 64 bit driver). But they don't necessary do extensive testing like their 32 bit driver. So even if 64 bit driver is available, it is not well tested. That's the reason I am holding back.
 
Originally posted by: rchiu
Well, you don't know if OP will overclock or not. Plus his mobo give him the option to use SLI. He'd have to go to x38 or crappy nvidia board if he want sli/xfire for Intel. x2 6000+ at stock speed is good enough for anything, and having the option to sli would give OP more gaming performance. But if OP don't mind OC, want the best CPU performance, and no need for SLI, then yeah, going e8400 and P35 mobo makes sense.

SLI is a huge waste of money unless you are already running the highest end graphics card. You are better off buying the next model up on you graphics, and will get better performance in most cases for less money than using SLI.

SLI is a big joke and I recommend just ignoring it altogether unless you are rich.

Edit:

Even if the OP doesn't over clock, this system is wayyyyyyyyyyyyy faster than that AMD system he is planning on, using either processor I recommended. Many games today are just as dependent on the CPU as they are the GPU, so going with the fastest processor possible is still a good idea.

On topic:

I agree with the consensus that going 64 bit would be better in the long run. Just make certain any hardware you plan to connect has signed 64 bit drivers first before buying 64 bit Vista.
 
Originally posted by: Nothinman
Yes, as the OP was specifically asking about Vista I was talking about Windows.

I know, but I still think it's a distinction that should be made. =)

You still don't get it .. Vista 32 "uses" all 4GB;

No, it really doesn't.

32-bit addresses memory differently than with 64-bit ... it maps the HW within it's address range

there is no difference in gaming - except that in 99.999% of games run FASTER in Vista 32

the game devs write all current games with the "2 GB 'barrier'" in mind ...and 64-bit runs 32-bit apps thru a WoW emulation layer. And MS has released a large addressware "hot fix" that allows Vista 32 to manage memory a LOT better for games that were not properly written for Vista [CoH/the Witcher/Hellgate]

read up a little on it 😛



 
32-bit addresses memory differently than with 64-bit ... it maps the HW within it's address range

Actually they're the same, the hardware is mapped to the same range no matter what OS is running. The difference is that 64-bit Windows clients can access physical memory addresses >4G. If MS had given their clients full PAE support they'd be able to use that memory just fine too.

the game devs write all current games with the "2 GB 'barrier'" in mind ...and 64-bit runs 32-bit apps thru a WoW emulation layer.

I would guess that most game devs don't pay that much attention, see SupCom for a good example of a game that can need more than 2G of VM pretty easily.

Running 32-bit binaries on a 64-bit system isn't really emulation, the processor and OS both support 32-bit binaries natively. All the OS has to do is make sure all of the dependencies are available and I'm assuming that's what the WoW layer does on 64-bit Windows.
 
If the Intel set up is the way to go then Im there . I went with AMD because I built a couple machines for me my son and my wife a few years back and at the time AMD was more cost effecient . I didnt have any problems so figured I would stay with it . Im trying to not go over 1000$ on it .

I was buying the 8800gs for my wifes machine and I was gonna keep using the ati x850xt but if the gs is better then I will use it . Unless there is a better card to get for around that price.
 
The 9600GT is about 10 dollars more and is a better card than the 8800gs. In fact the 9600GT is probably the replacement for that card in that price range.
 
Originally posted by: apoppin
Originally posted by: Nothinman
Yes, as the OP was specifically asking about Vista I was talking about Windows.

I know, but I still think it's a distinction that should be made. =)

You still don't get it .. Vista 32 "uses" all 4GB;

No, it really doesn't.

32-bit addresses memory differently than with 64-bit ... it maps the HW within it's address range

there is no difference in gaming - except that in 99.999% of games run FASTER in Vista 32

the game devs write all current games with the "2 GB 'barrier'" in mind ...and 64-bit runs 32-bit apps thru a WoW emulation layer. And MS has released a large addressware "hot fix" that allows Vista 32 to manage memory a LOT better for games that were not properly written for Vista [CoH/the Witcher/Hellgate]

read up a little on it 😛

Even with the Vista hotfix, The Witcher still exhausts virtual address space (2GB), it does so on 32-bit XP as well. So now there's at least three games that can do this out of the box: Supreme Commander, STALKER, and now The Witcher. How many games must it take for you to stop recommending 32-bit operating systems for future-minded customers?

You know what's interesting? I get the same game performance on XP x64 as I did 32-bit XP. So really, what's the downside for me?
 
Even with the Vista hotfix, The Witcher still exhausts virtual address space (2GB), it does so on 32-bit XP as well. So now there's at least three games that can do this out of the box: Supreme Commander, STALKER, and now The Witcher. How many games must it take for you to stop recommending 32-bit operating systems for future-minded customers?

Sadly even with 64-bit Windows each process still only gets 2G of VM unless the binary is marked LargeAddressAware.
 
Originally posted by: Nothinman
Even with the Vista hotfix, The Witcher still exhausts virtual address space (2GB), it does so on 32-bit XP as well. So now there's at least three games that can do this out of the box: Supreme Commander, STALKER, and now The Witcher. How many games must it take for you to stop recommending 32-bit operating systems for future-minded customers?

Sadly even with 64-bit Windows each process still only gets 2G of VM unless the binary is marked LargeAddressAware.

Which The Witcher is.

Anyone doing a /3GB or BCDEDIT will benefit right away in The Witcher, since it's flagged.

And 64-bit operating systems will be able to run The Witcher with 4GB address space out of the box.
 
Originally posted by: Continuity28
Originally posted by: apoppin
Originally posted by: Nothinman
Yes, as the OP was specifically asking about Vista I was talking about Windows.

I know, but I still think it's a distinction that should be made. =)

You still don't get it .. Vista 32 "uses" all 4GB;

No, it really doesn't.

32-bit addresses memory differently than with 64-bit ... it maps the HW within it's address range

there is no difference in gaming - except that in 99.999% of games run FASTER in Vista 32

the game devs write all current games with the "2 GB 'barrier'" in mind ...and 64-bit runs 32-bit apps thru a WoW emulation layer. And MS has released a large addressware "hot fix" that allows Vista 32 to manage memory a LOT better for games that were not properly written for Vista [CoH/the Witcher/Hellgate]

read up a little on it 😛

Even with the Vista hotfix, The Witcher still exhausts virtual address space (2GB), it does so on 32-bit XP as well. So now there's at least three games that can do this out of the box: Supreme Commander, STALKER, and now The Witcher. How many games must it take for you to stop recommending 32-bit operating systems for future-minded customers?

You know what's interesting? I get the same game performance on XP x64 as I did 32-bit XP. So really, what's the downside for me?
the downside for you is lack of DX10 ..

IF you are talking about 3 badly written games that MS had to rescue with their hotfix ... please add CoH to the list ... take Hellgate off -
and Don't forget Gothic3 with the PoS "genome" engine that will eventually crash no matter how much RAM it is fed

it doesn't matter if you are playing 64-bit or 32-bit as they will ALL eventually crash ... your 64bit OS will play play games slower but last a bit longer before crashing.
:roll:

it's called a 'trade-off'

Aurora - NWN's - engine was F'dup too - But you need to know the Witcher runs just as well on Vista 64 as Vista 32 with the latest patch .. load/save times are the same; it looks like aurora engine is getting fixed. The Witcher is still 32-bit. 😛

AND 99.999% of todays games run faster on Vista 32 than on Vista 64
-ALL the games i play - since i already finished Hg:L and FC - run faster on 32bit!

So i will probably stop recommending Vista 32 when there are more games that i want to play that are actually ported to 64 bit.

rose.gif
 
Originally posted by: apoppin
the downside for you is lack of DX10 ..

You're right, but I failed to mention that my video card isn't DX10 capable anyways. I own Vista and have used it for a while, the problem is it did everything with extra overhead that hurt my performance in games. While Crysis is playable at my settings on XP x64, it is not on Vista x64. After I update my hardware, I'll move back to Vista, but that's a bit besides the point here - which is 64-bit VS 32-bit. I'll get back to performance in XP x64 later...

IF you are talking about 3 badly written games that MS had to rescue with their hotfix ... please add CoH to the list ... take Hellgate off -

Badly written? Before Vista, every game had a copy of video memory in it's own user space in order to manage it. The hotfix was necessary, seeing as how games written before Vista came out or to be compatible with Windows XP would have two copies of video memory in user space no matter what... If anything was badly written, it was Vista's WDDM that always made a copy of video memory regardless of what the application was doing - hence that's why Microsoft themselves made a hotfix.

Great Anandtech article about the situation (read all three if you have time).

and Don't forget Gothic3 with the PoS "genome" engine that will eventually crash no matter how much RAM it is fed

it doesn't matter if you are playing 64-bit or 32-bit as they will ALL eventually crash ... your 64bit OS will play play games slower but last a bit longer before crashing.
:roll:

Wrong about the three games I mentioned. They don't endlessly consume memory, they level off and stop growing. They happen to level off AFTER the 2GB mark, but before the 2.5GB mark. And in the future? Games will need even more, unless someone plans to force developers to stay 32-bit forever. The fact that there are even games TODAY that will run into the limits should tell us the limits are beginning to become a problem. Whether by memory mismanagement or not, once games start pushing the limits, there's really no argument. If The Witcher can do it, so can another new game, and we'll see more and more as new games are released.

Some people can look at it and say: "Well, these games are just clearly either ahead of their time, mismanage their memory, or both.". Others can say: "Pushing the limits is inevitable, but there exists a solution to alleviate the problem.". The difference between the viewpoints is one involves people not playing fun games or crashing in them, the other involves making the best of the situation. 32-bit OS = crash, 64-bit OS = No crash for these games... and if you love the games, the answer is simple. Ignoring any game that passes the limits, especially when we're at the point of transition, just seems silly.

As for performance, I haven't tested 32-bit Vista in my life, so I can't say what the performance difference between Vista versions are. However, I will tell you that 64-bit XP performs the same as 32-bit XP for me. The same. Not slower. In fact, I'm using all the same driver revisions (same dates too), just 64-bit versions. When is the last time you actually used the operating system? I already explained why I'm not using Vista right now earlier in the post, so you can be assured I'm very game-performance oriented, I need to make the most of my hardware since it's aging. Why would I gimp myself and love it if XP x64 was truly slower than 32-bit XP? I wouldn't. When I update my hardware, I'll try Vista x64 again, but for right now, XP x64 is the best operating system for me.[/quote]
 
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