Originally posted by: futuristicmonkey
<blockquote>Quote
Originally posted by: Pete
Remember, there's a big difference between watching a movie on film and playing a 3D game. Film isn't interactive, so you won't notive the "lag" between input and response of low framerates. Film also captures motion blur, somewhat alleviating the perception of jerky motion at the low framerate of 24-30fps. But I can certainly notice the limits of film's low 24fps rate in fast-panning scenes. I'm guessing the only thing stopping Hollywood from switching to 60fps film cameras (which Sony has developed) is the almost-tripled cost of film, probably no small amount in a large film with lots of takes per scene.
Huh? Couldn't u just run the film through faster? Why would it cost more to make 60fps film instead of 30fps? It doesn't make sense.[/quote]
Get some common sense. 60 fps would use almost three times the film since you need almost three times the number of frames of film. If you run film film faster you need more film....common sense. Get some.
