- Jun 2, 2012
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Reading about frame limiters and how they can help with microstutter. I notice a lot of people like to cap at 59 fps, i was wondering why 59?
nah... its BS.
In theory there could be some resonance phenomena that may or may not give raise to stuttering due to refresh rates and fps being equal, but no one has ever demonstrated that.
I can demonstrate it very clearly in Hitman Absolution. At 60fps with Vsync on, the game is "butter-smooth"; but as soon as the framerate drops anywhere beneath 60 (even if it's still in the 50's) it suddenly turns into a stuttering mess.
While enabling vsync does fix tearing, it also sets the internal framerate of the game to, at most, the refresh rate of the monitor (typically 60Hz for most LCD panels). This can hurt performance even if the game doesn't run at 60 frames per second as there will still be artificial delays added to effect synchronization. Performance can be cut nearly in half cases where every frame takes just a little longer than 16.67 ms (1/60th of a second). In such a case, frame rate would drop to 30 FPS despite the fact that the game should run at just under 60 FPS.