3dsmax - how to blend edges of textures in UVW unwrap

bignateyk

Lifer
Apr 22, 2002
11,288
7
0
See images below -

I am using a UVW unwrap to map a picture of a face, and of the side of the head onto a model.

The problem is that the two images dont match up perfectly... e.g. the brightness isnt 100% right.

As you can see in this image, it makes a border along where the two textures come together.


Below I tried to use an alpha channel and opacity map to make the edges of each part of the texture blend, but the problem is, there is nothing behind each part of the texture. (aka, the face image and the side image dont overlap any when using a uvw unwrap, so if I try to make one transparent to blend with the other, it just shows black behind it) So If I try to make one part transparent, the only thing behind it is black, and not the other part of the texture...

here

Any ideas on how I can blend the two parts of the texture that I use in my UWV unwrap?

Thanks.
 

notfred

Lifer
Feb 12, 2001
38,241
4
0
Put another skin texure behind the one you're using so you can do the alpha blending you were talking about.

Eitther that, or just fix your texture so the edges match up :)
 

bignateyk

Lifer
Apr 22, 2002
11,288
7
0
how would I put another texture behind the unwrap? I didnt think you could apply two materials to the object... or do I need to use a shell material or something?