See images below -
I am using a UVW unwrap to map a picture of a face, and of the side of the head onto a model.
The problem is that the two images dont match up perfectly... e.g. the brightness isnt 100% right.
As you can see in this image, it makes a border along where the two textures come together.
Below I tried to use an alpha channel and opacity map to make the edges of each part of the texture blend, but the problem is, there is nothing behind each part of the texture. (aka, the face image and the side image dont overlap any when using a uvw unwrap, so if I try to make one transparent to blend with the other, it just shows black behind it) So If I try to make one part transparent, the only thing behind it is black, and not the other part of the texture...
here
Any ideas on how I can blend the two parts of the texture that I use in my UWV unwrap?
Thanks.
I am using a UVW unwrap to map a picture of a face, and of the side of the head onto a model.
The problem is that the two images dont match up perfectly... e.g. the brightness isnt 100% right.
As you can see in this image, it makes a border along where the two textures come together.
Below I tried to use an alpha channel and opacity map to make the edges of each part of the texture blend, but the problem is, there is nothing behind each part of the texture. (aka, the face image and the side image dont overlap any when using a uvw unwrap, so if I try to make one transparent to blend with the other, it just shows black behind it) So If I try to make one part transparent, the only thing behind it is black, and not the other part of the texture...
here
Any ideas on how I can blend the two parts of the texture that I use in my UWV unwrap?
Thanks.
