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3DMark03 build 320 Patch

XBoxLPU

Diamond Member
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@rage3d.com
# Key technical points:


* Now supports Microsoft DirectX 9.0a.
* Professional version includes customization tools for different skins.
* Anti-Aliasing (FSAA) and full frame pixel shader post-processing can now be used simultaneously. (NOTE: DirectX 9.0a runtime must be installed for this functionality).


# New Features:


* Added appropriate tools for creating custom skins for the 3DMark03 user interface.
* Added a new benchmarking option which forces PixelShader 1.1 code path in game tests 2 and 3.
* "Submit Saved Result" feature enabled in 3DMark03 Free Version.
* 2 new command lines added: "fixedfps" and "disableopt".


# Fixes & Updates:


* CPU & VPU/GPU MHz detection functionality updated.
* Installation issue solved.
* Fixed all reported issues with results in Excel.
* Fixed ImageQuality Test issues.
* Updated System Info.
* Improved driver detection.
* XML issues solved.
* All other reported & identified problems and bugs in 3DMark03 have been solved.



Important Notes:


* Benchmark results from the original release of 3DMark03 (build 313) and the updated version 3DMark03 (build 320) are fully comparable.
* 3DMark03 (build 320) is available as a full version and a patch version.
* The registration codes for 3DMark03 (build 313) also work for 3DMark03 (build 320).:
 
Skins for WinXP, skins for Winamp, I can understand. Both are highly visible, commonly used programs. But custom skins for 3DMark? Who the hell would wanna develop a skin for a user interface they look at for 5 seconds before clicking "benchmark" and then uploading it? I can see it now.. "SWEET DUDE, YOUR 3DMARK03 LOOKS LIKE A RANDOM HIGH TECH GADGET OF SOME SORT! YOUR BENCHMARK SCORES MUST BE SUPERLATIVE!"
 
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