- May 15, 2005
- 1,134
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http://www.beyond3d.com/interviews/fm05/p2/
Screenshot:
http://www.beyond3d.com/interviews/fm05/p2/images/next_3dmark.jpg
[*]HDR rendering.
[*]Complex HDR post processing.
[*]Dynamic soft shadows for all objects.
[*]Water shader with HDR refraction, HDR reflection, depth fog and Gerstner wave functions.
[*]Heterogeneous fog.
[*]Atmospheric light scattering.
[*]Realistic sky model with cloud blending.
[*]Strauss lighting model for most materials.
[*]Subsurface scattering shader for some objects (not visible in the shot).
[*]Texture & normal map sizes: 1024 x 1024 to 2048 x 2048.
[*]Approximately 5.4 million triangles and 8.8 million vertices.
Screenshot:
http://www.beyond3d.com/interviews/fm05/p2/images/next_3dmark.jpg
[*]HDR rendering.
[*]Complex HDR post processing.
[*]Dynamic soft shadows for all objects.
[*]Water shader with HDR refraction, HDR reflection, depth fog and Gerstner wave functions.
[*]Heterogeneous fog.
[*]Atmospheric light scattering.
[*]Realistic sky model with cloud blending.
[*]Strauss lighting model for most materials.
[*]Subsurface scattering shader for some objects (not visible in the shot).
[*]Texture & normal map sizes: 1024 x 1024 to 2048 x 2048.
[*]Approximately 5.4 million triangles and 8.8 million vertices.