3Dmark API overhead test

biostud

Lifer
Feb 27, 2003
18,238
4,755
136
Show your results for DX11, Mantle and DX12.
DX11 Multi-threaded draw calls per second: 1 413 731

DX11 Single-threaded draw calls per second: 1 505 679

DX12 draw calls per second: 11 963 700

Mantle draw calls per second: 17 637 422
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
145
106
Its a useless test. Since you can get a GTX960 to show the same as a GTX980 for example. Or a 285 the same as a 290X.

Its all about the frontend only.
 

Azix

Golden Member
Apr 18, 2014
1,438
67
91
For the fun of it

R9 290x Lightning 900 Mhz Core, 1250 Mhz Memory

DX 11 ST 1,096,962
DX11 MT 1,049,674

Mantle 14,687,996
DX12 16,857,789

Can't wait for the real dx12 benchmarks. Hopefully they allow turning on and off features to see the potential impact
 

biostud

Lifer
Feb 27, 2003
18,238
4,755
136
Its a useless test. Since you can get a GTX960 to show the same as a GTX980 for example. Or a 285 the same as a 290X.

Its all about the frontend only.

I know, just wanted to see how it behaves on different hardware. I think it's interesting that my setup performs much better on Mantle than DX12.
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
145
106
Anyone with 6 high performance threads/cores or more will "win". Since 3Dmark scales to 6.

4670+GTX980.
DX11 ST 1224754
DX11 MT 1412422
DX12 MT 12500474

I can try again when I get Skylake.

2836208-7968252381-dx12-.png

2836209-4833852440-dx12-.png