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3dfx Rampage leaked specs

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if Tile based rendering/ Hidden Surface removal would actually work (eficiently) it would mean a couple of things.

1. 1600*1200 resolution *200 frames /second=384000000 (384 million )pixels/second.
2. at 4 textures /pixel it is 1.5 gigatexels/second
3. at 32 bit color that requires 6.1 GB/second bandwidth.

These numbers are close to the NV 15, so I would say that if hidden surface removal were implemented, there would be no more need for higher fillrates/bandwidth.

Interestingly, except for T&L calculations, the frame rate would no longer be dependent on the complexety of the scene (ie. all games run at the same speed.

This is all theorhetical. Hidden Surface removal i'm sure is quite dificult to implement efectively.
 
I've heard the Itallian guys who came up with all this completely made it up. It's what he thinks. (I think he's even admitted it.)

 
A short question:

What happens if some of this leaked info is trash/lie/whatever

Rampage is until properly announced and should be treated as:

VAPOURWARE!!
 


<< What happens if some of this leaked info is trash/lie/whatever >>


You're spoiling the fun!!
 
Looks impressive... BUT the nVidia GeForce2 (or GTS2) is already pretty close to that (except 3dfx's &quot;native&quot; features like T-Buffer).
And looking at the delays the V5 experienced and the fact that the 6000 version doesn't look to be released until September I seriously doubt that 3dfx will be able to deliver Rampage before 2001...
the NV20 will have virtually no &quot;serious&quot; competition (the V5 6000 is going to be in a different price range I fear, and ATI's Radeon... well WHAT DO we know about it yet, except for leaked Alpha status benchmarks suggesting GeForce DDR results I dunno)...

I haven't read a lot about the nv20 yet, but aren't they moving to 0.15 or something die size? If so 3dfx is some way behind its competitors! (I recently read an article or post suggesting that the VSA is essentially a V3 with support for the new features... if so:
It is time to move on and produce something new (and make it affordable for gods sake! $300 for a GTS2 is too high ... $200 is more like it! (In 1998 the TNT1 and Banshee, both THE high end products from 3dfx and nVidia were selling for as little as $125...)
 
i would hardly call banshee high end... the vsa 100 is a v3 with a couple things added on... same per-chip 333 megatexels/pixels/second... so they made sli a little better, added 32 bit color, and a few other features that make it a bit more efficient doing some things... that t-buffer must have been really hard to implement, otherwise this thing should have been out last fall... i know i would have taken a dual v3 with 32 bit color, screw the fsaa... if they can ever make good drivers it'll be faster than a ddr.
 
Those spec's are just Nvidia PR. I can't say to much so I will keep it vague. The Rampage will be a three generation jump beyond what Nvidia will have in development two years from now, so they released those low spec's about Rampage to throw people off.
 
Haven't we been saying &quot;the next card is going to be the one&quot; for years now? Seriously, we spend so much time hyping these upcoming video cards only to be disappointed in the end. For one reason or another it's not as spectacular as we hoped it would be. The next card by 3DFX and Nvida will be no different. It's a guarantee that something will be lacking.

 
Its going to be the exact same cycle over again.

With the TNT2U Vs V3 ---> TNT2U a little better, but V3 still a solid card

GTS Vs V5 5500 ---> GTS better, but V5 still a solid choice

nV20 Vs Rampage ---> who knows yet. probably similar performance and price point.

Thus far it seems Rampage may lack in speed to the nV20 (if in fact it has some sort of HSR), but it sure is feature-rich
 
ya I'm not drooling over this card at all.

nVidia's next card won't be too much extra special either, where was that post with speculation on it..

All I know is that nVidia is getting it's power from it's next card through the use of Tile Based rendering (ya ya benskywalker, dress it up all you like, it's still Tile Based rendering, in that it doesn't draw what isn't needed, just like the T-Buffer is just an Accumulation buffer).

I suspect the NV20 will be slightly more powerful in terms of RAW power, but will be much faster in terms of actual available power.

I call the NV20, what the NV15 should have been, unless the specs we saw on it are totally off, in which case, this was a whole lot of wasted internet time...

3dfx's next gen card looks to be interesting indeed. if these specs are indeed true, then 3dfx will have a similar card to the NV15, however with multiple chip capability, and 200mhz DDR SDRAM out right off the bat. that is, if 3dfx DOESN't do ANYthing to conserve memory bandwidth (ie compress z-buffer data like ATi).

So it looks to me, that these cards will be very competitive, IFF (if and only IF) these specs are true. We will see.
 
I'd say the V3 vs TNT2 was a much closer fight than the V4/V5 vs GeForce GTS, both performance wise and price wise. As for Rampage vs NV20, we'll have to wait and see...
 
Someone wrote about nVidia as

<< Then again they are the masters of inovation in the industry >>

This is funny since both nVidia and 3dfx are mainly just deploying technology that their engineers brought with them from SGI ...
 
Soccerman-

&quot;(ya ya benskywalker, dress it up all you like, it's still Tile Based rendering, in that it doesn't draw what isn't needed, just like the T-Buffer is just an Accumulation buffer)&quot;

You must have known I'd have something to say😉

Tile based rendering has one rather large disadvantage, it still draws all the polygons. With tile based rendering you only eliminate pixel/texel overdraw, not polygons. IF nV's HSR works as it sounds it will, it will offer nearly the same fillrate advantage(not quite as partialy displayed polys will still be drawn assumingly with textures also being applied), but higher poly throughput. Both should only offer slight advantages compared to each other if they come through as planned, but they are completely different.

The Accumulation Buffer and the T-Buffer do nearly identical tasks in almost the exact same way. Tiling and HSR just have similar end results.
 
Boy GQ. Sometimes I don't wonder if you're not the biggest 3DFX Troll on here. Or maybe just ignorant.

&quot;Those spec's are just Nvidia PR. I can't say to much so I will keep it vague. The Rampage will be a three generation jump beyond what Nvidia will have in development two years from now, so they released those low spec's about Rampage to throw people off.&quot;

Hahaha a 3 generation jump? Really? 3DFX pulls gold out of their arse too I suppose? Considering they have 0 experience with T&amp;L yet, they're just going to pull out this awesome T&amp;L engine?

Hahaha, I'm going to LOVE cramming those words down your throat in a few months. You better hope it tastes good.

Note: been trying to post all damn day, it's not working!
 
ScoRp!oN,


?Boy GQ. Sometimes I don't wonder if you're not the biggest 3DFX Troll on here. Or maybe just ignorant.?

I know industry things little people like you don?t have access to.

?Hahaha a 3 generation jump? Really? 3DFX pulls gold out of their arse too I suppose? Considering they have 0 experience with T&amp;L yet, they're just going to pull out this awesome T&amp;L engine??

If you read my post I said 3 generations two years from now. ?So powerful it?s kind of scary?.?

?Hahaha, I'm going to LOVE cramming those words down your throat in a few months. You better hope it tastes good.?

Your pride can be a bitter pill to swallow?. Be prepared?

GQ


 
why couldn't they have a good t&amp;l unit... just hire some p6 or 786 engineers away from intel, or some k7 engineers from amd, tell 'em to build them a good fpu... thats all a &quot;t&amp;l&quot; unit is... a general purpose microprocessor strapped onto a texturing and pixeling processor...
 
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