I'm trying to cut a cylinder out of another cylinder, but I dont want the end result to just be missing faces... I want it to be as if the first cylinder were solid (i.e., create new faces along the intersection of the cylinders). a boolean compoud doesn't seem to do the trick with either subtraction or cuts: subtraction results in a hole that shows out th back (since the material isn't 2-sided), and cut doesn't do anything for "refine" or "split", and does the same thing as subtraction for "remove inside".
any ideas? this is 3dsmax R4.
any ideas? this is 3dsmax R4.