I'm hoping that someone has a good suggestion for my middle school classroom. I have some coding background in Python, C, Basic, and a few others. But, none of my background included 3D or much game programming (always data structures and text based stuff).
I do quite a bit of 3D work in class with the kids (Vue, Anim8or, Texture editing) and all that seems wasted for a potential game, since most solutions seem overly complicated for the kids and in most cases me...LOL.
I guess what I'm looking for is an environment that won't break the bank, handles 3D objects/animations from something like Blender without 900 lines of code. I'm sure this is probably a pipedream, but hey - might as well ask right?
BTW, could someone fill me in on the viability of Blender as a game design environment? I've heard that it has some capability there.
Thanks in advance for ALL input!
J
I do quite a bit of 3D work in class with the kids (Vue, Anim8or, Texture editing) and all that seems wasted for a potential game, since most solutions seem overly complicated for the kids and in most cases me...LOL.
I guess what I'm looking for is an environment that won't break the bank, handles 3D objects/animations from something like Blender without 900 lines of code. I'm sure this is probably a pipedream, but hey - might as well ask right?
BTW, could someone fill me in on the viability of Blender as a game design environment? I've heard that it has some capability there.
Thanks in advance for ALL input!
J
