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3D Positional Audio: Which sounds the best: QSound, Sensura or A3D?

Noriaki

Lifer
Any audio wizards out there that have heard all 3 of them? QSound, Sensura 3D and the now defunct Aureal's A3D? I'm still stuck on my SBLive...so I've experienced none of the 3.

I use to hear people rave around A3D, but of course now Aureal is dead...I'm wondering how do Sensura and QSound compare to each other and to A3D? I'm trying to decide if I want my next sound card to have Sensura or QSound.

So which is the best, QSound, Sensura or A3D? Or rather which is better QSound or Sensura, and how do they compare to A3D just for interests sake?

Note: Some of you may notice EAX missing from my topic. And that is not an error, I personally happen to think that EAX is pretty cool, but it is not a 3D positional audio API, it does something else entirely.

 
I heard a Sensura 3D demo recently which sounded awesome, but that was just a demo designed specifically to show off the sound card. I don't know how much Sensura 3D will be used in the future in games and applications.

I really liked A3D 2.0 but now since Aureal is dead, so is A3D. Damn shame since Half-Life sounded just awesome with A3D.

As for now, I'd just wait to see what becomes popular. You dont want to buy a card based on Sensura only to find out that no developers are willing to support it.
 
hmm thanks for the link Remedy but it doesn't really mention QSound....

Maybe I should just stick with my live value a bit longer.
 
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